Wingman8

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Real wars are not games, and not fun. Read More

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Wingman8

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Statistics

  • Join Date

    4/5/2008

  • Place Visits

    50,308,585

  • Forum Posts

    9

Games

  • Armored Patrol v8.6

    Ok, I think fixed, totally my fault, sorry for the inconvenience. Let me know if anything still broken. As always, have fun!

    • Playing
      559
    • Visits
      28M+
  • Galleons v7.0c

    Not sure ship going on side problem is fixed, I can't reproduce problem anymore, so not sure. Also, fixed going back and forth between cannons to defeat reload time; made some stuff in shop cheaper, a few other fixes. Let me know about problems. As always, have fun!

    • Playing
      58
    • Visits
      16M+
  • Crossfire v1.1

    As always, have fun!

    • Playing
      0
    • Visits
      41K+
  • The War of the Worlds (v1.2)

    Fixed the slippery building problem. Let me know if other problems. Based on the classic 1953 movie. As always, have fun!

    • Playing
      0
    • Visits
      200K+
  • Checkpoint Racing v5.1

    Looks like the hinge/vehicle flinging/going crazy problem is under control now. Still happens but not very often. Note: version 5.x is completely reworked, uses FilteringEnabled, has different vehicles, and has a different save strategy. Because of these and other reasons, unfortunately, I had to reset everyone. My apologies to those with saved vehicles from before. Note: I do plan to add the exterior customizations I had before (like decals). FilteringEnabled makes this more challenging. There is some (very) minimal support for mobiles/tablets. If problems, let me know. As always, have fun!

    • Playing
      28
    • Visits
      2M+
  • Urban Patrol v2.0

    Shutting down till I can fix this. Sorry for the inconvenience!

    • Playing
      0
    • Visits
      2M+
  • porque, torque?

    This is a place for testing HingeConstraint motors. Here is an easily repeatable test you can try: sit in the rig and push the a or d keys momentarily. These will turn the rig tank-like, left wheels one direction, right wheels the other direction. All wheels have the same torque, accel, and angular velocity (except for sign). The tank turns easily until it begins to face the world X axis (it starts out facing world Z), then the wheels start turning more slowly until they don't turn at all. (Remember to push the a/d key in short bursts. If you hold down continuously it will turn a full 360.) If you bump up the acceleration (r key) to about 300, the rig will start to turn again. Any input welcome, thanks!

    • Playing
      1
    • Visits
      91
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