Experiences

  • JFKILLS34's Place

    Place

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      99
  • JFKILLS34's Place

    Place

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      16
  • Public Building Fervor*

    *[For the Purpose of Rudimentary Tasks of Building, Encompassing the Copy, Deletion, Movement, Re-sizing, and CFrame-enacting of Brick Parts and Meshes] It is indeed a fervor. -- I plan to make some zigzag conveyor belts along the side. Ridable carts may also be added, although the hassle of either inserting a regenerator or making it an "unbuildable region" discourages this idea. Improvement of the scenery is also imperative.

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  • Private Scripting Place

    Place

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      121
  • Public Building Fervor***

    ***[For the Purpose of Impediment Experiment on a Four-by-Four, However Changeable, Voxel Scale] DEF. A voxel is an element in three-dimensional space which makes up an object. This is a server for aspiring creators of impediments, for the reason of place foundations or schematic positions of real-world problems. -- I plan to set a regeneration script for these essential building bricks.

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  • [GCC] Impediment Paths

    Will you survive? Or, better asked, /did/ you survive? This revisits your past life in a word which transcends human interaction. This new application is able to reach into your innermost thoughts and manifest them into a virtual reality. Our newest algorithms help determine details like the name of the checkpoints, the obstacle types (difficulty), and even your own ending! If the various impediments are too hard or are broken, please contact us at ##########! Our developed AIs have learned from past human interactions, so we always know how you're feeling! Play today. From, AI Changelog Added Easter Egg in Trepidation, and made it easier. Greyed walls and blued ambiance so that the light was not blinding. Made First Person. To-do Fix script dependencies. Add dramatic Gaussian frame. Mask course itself in macroscopic with a neat brick utilizing CSG. Add more lucid storyline. Change camera scope to ~90 Add better SFX (and AI's narration all throughout each obstac

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  • Banal Gameshow

    This is where the fun is hypothetical, but the game is real. -- This is almost done. I need to tweak the obstacle course, such that cheating is ultimately impossible. The addition of any administrative control panelists. I plan to also amend the ambiance of the game, especially of the impediment room.

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      425
  • Terrain Setting

    There is nothing special. -- I plan to cover up the protrusion of the -to-be-underground house. Hat clean up is also necessary.

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  • Explorative Imploration

    This place is used for experimentation, and breaking the boundaries of non-scripted, non-special mesh methods of building. -- I plan to construct a shrewd display method for these 50 by 100 works.

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  • Retrospective Efflorescence

    "Efflorescence is the loss of water from the chemical structure of a mineral. A small number of hydrous minerals may partially lose the water in their structure if kept in dry or hot areas. This causes the mineral to form a white powder on its surface, and decreases its transparency. Some minerals eventually crumble from efflorescence." It's only when we look into the past when we see the light shed upon the driest of concepts. This is a tribute to old ROBLOX. Obviously not done. ~ I plan to finish this.

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JFKILLS34 has no creations.