GameTapped

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Games

  • Darkness Begins v0.42 (Alpha)

    The Darkness is Coming Soon! * Can you survive the night when the Darkness Begins? Or will you be dead in less than 60 seconds? - Earn XP for every second you remain alive in the Darkness. - Unlock new gear to help you survive - Upgrade your equipment - Turn the Tables - Stop fearing the Darkness - Make the Darkness fear YOU! *Important Information* This is my first Roblox game. It was made following a YouTube tutorial. I veered off course a little bit, and decided to script a bunch of my own mechanics. I was mostly just messing around in Studio, getting the hang of it. This game is the result! (Which is still being worked on) There are some bugs I am aware of, but I am not too concerned with them unless people actually play this, since it only effects multiplayer ;)

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    • Visits
      25
  • Some Kind of Village

    The template village with NPCs and some scripting experiments. -Running daytime + clock -NPCs with custom dialog module -Shop module

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      2
  • Harvest 2020 Pre-Alpha (Playable Trailer)

    Playable Trailer Only - Not a Complete Game. I had this idea for a game a long time ago. Here is a playable trailer that expresses my idea, in less words. Note: Still a work in progress. Mobile devices should use optimized version. https://www.roblox.com/games/2886246400/Harvest-2020-Trailer-optimized

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      18
  • Harvest 2020 Trailer (optimized)

    This is the same as the other trailer with optimizations. -Particle effects removed -Spaceship converted from large union to tiny part with mesh -Human containment tubes converted to more simple model -Reduced visible number of tubes by 800 ;) -Tween service to replace some of the manual fading I did -Optimizations to the destruction code to prevent fps drop when handling lots of parts. -A few other little tweaks here and there.

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      1
  • Stormy Atmosphere

    Some interesting things... - Unique type of fog - Atmospheric disturbance with cloud movement - LIGHTNING!

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      21
  • Building Demolition

    Working on physics optimized destruction.

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  • Zombie Pathfinding

    A little artificial stupidity ;)

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      1
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