Abilities: Bloodlust: The more blood you have, the more damage you deal, the less blood you have, the less damage you deal --IF ANY BUGS COME UP, DM ME-- CHANGELOG: Made map smaller Added buildings Fixed bugs concerning the timestop cutscene Added a bot who ts's --Mechanics-- F - Timestop F twice - cancels Timestop When you are near the person who time stopped, your camera will be focused on him for a short duration. Soon to posses a proper thumbnail and game icon(if you're willing to do this for free PLEASE omg lol)
Project #1 REVAMPED
Slowly implementing mechanics from the other game into this one, tweaking it to how I see fit. Current version 2.5: All 3 UI, basic mechanics implemented, Combo system(Fully completed), Blocking, Rolling. CONTROLS: Left Click - Light Attack(only works if your energy is above 0) Right Click - Heavy Attack(only works if your energy is above 0) Q - Sprint(only works if your Energy is above 50) E - Block(lasts 3 seconds) C - Roll(Cooldown of 3 seconds) COMBOS: Left Click + Left Click + Right Click - Left Punch into Right Punch into Kick. Left Click + Left Click - 2 Punches Right Click - Shove Right Click + Right Click - Shove into Heavy Punch Combo Finisher - Side punch Future Version(VERSION 3.0): Fully working PVP System(Combos and everything), Blocking System(works for most attacks), less bugs then 2.5, Beta/Demo map.
-ABANDONED FOR NOW-
Scripter: Me Builders: dazvyx(hiatus), MrGamerRulesIsBack --MOST EFFORTS HAVE BEEN PUT INTO THE REVAMPED VERSION-- CURRENT FEATURES: 2 Houses, Sprint bar, Hunger bar and an Energy bar, higher hunger now gives actual consequences, low energy has strict consequences, and a fully functional gun. *SCRIPTING THIS GAME IN GENERAL IS PRETTY TIRING, DONATIONS HELP KEEP ME MOTIVATED :)* **Extra chicken legs are located inside of the store. If your hunger reaches 100, you will start taking damage. Other affects like screen shake and blur may apply when your hunger is close to 100.** Future updates: Full map, Better looking UI, Cleaner script implementation, less bugs. UI and Scripts are handmade for the most part. The final product will resemble The Streets, but will include things to make it unique and not a total copy. It will lean more towards realism.
Your camera is supposed to shift once you approach the brick. Your camera will go back to normal once you leave the bricks proximity. This uses the RunService to work properly. If you claim one of the houses and approach the part, your camera will shift. This system will probably be used in one of my later games.
Interactive NPC Dialogue Scene
Press X to progress the dialogue, double press X during dialogue to skip. Press Z to exit out of dialogue at any time. I have no idea if i'm gonna actually use this in a actual game.
The cutscene starts once you touched the orange platform. This was made so I can practice using Remote Events such as a cutscene starting once you approach a certain place and me just practicing creating smooth vivid cutscenes. The cutscene is only supposed to execute once, so if you wan't to view it again, make sure to rejoin.
Cutscene Script Test
Simple cutscene script I coded. Might make it more complex in the future