Experiences

  • [Uncopylocked] MMAX Enemy AI Testing

    archive for portfolio reasons

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  • River City Ransom Study

    Currently has full Keyboard, Gamepad, and Mobile controls. Keyboard Controls: WASD to move Double tap A or D to run J to punch I to kick / pick up / throw Gamepad Controls: Left Joystick to move Double tap Left direction or Right direction to run X to punch Y to kick / pick up / throw Mobile Controls: They'll be self-explanatory!

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  • Tear the Planks Down - Weapons Testing

    THE GOAL IS TO BREAK AS MUCH STUFF AS POSSIBLE FOR THE MOST POINTS!! Playable on PC, Mobile, and Gamepad. Recommended to play in first-person view. Controls (Keyboard): Zoom in / out Camera = Mouse Wheel or I/O Move = WASD Jump = Spacebar (can low or high jump) Attack = Mouse Button 1 Jump-Attack = jump and attack while in midair Grab = Q Aim / Throw (release) = E

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  • A Fire Made of Snowflakes - Prototype 2

    Hunt & Rescue system

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  • A Fire Made of Snowflakes - Prototype 1

    Heat Management system Controls: Run = WASD Rotate Camera = Mouse Axe Attack = Left Mouse Button

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  • Sorelle - Character Switching Prototype

    Everyone Controls: Move = WASD Jump (press and hold) = Spacebar Switch Character = Tab Use Magic Power = E

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  • Tear the Planks Down - Prototype 2

    Combat prototype in closed environment Controls (Keyboard): Move = WASD Jump (press and hold) = Spacebar Attack = Mouse Button 1 [Jump-Attack = jump and attack while in midair] Grab (press and hold) = Q Aim (press and hold) / Throw (release) = E

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  • Firebrand Spoof

    Tech demo for a horror game project not on Roblox. Potential epilepsy warning. Industrial light with a battery indicator. Controls: WASD to move Spacebar to sneeze E to interact Z to zoom

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  • Dynasty WIP

    Press Enter for Options. Ride Chaser testing and map construction for Mega Man Arena X.

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  • Tear the Planks Down - Prototype 1

    Combat prototype in closed environment Controls (Keyboard): Move = WASD Jump (press and hold) = Spacebar Attack = Mouse Button 1 [Jump-Attack = jump and attack while in midair] Grab (press and hold) = Q Aim (press and hold) / Throw (release) = E

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  • Permafrost

    University of Southern California, CTIN 290 (Digital Media Workshop) final project submission. Spring 2022 semester. A soft adaptation of the Biblical Ca in and Ab el story. Visions of his close friend, Angelo, dead, and the rest of his hometown destroyed haunt Milan in his new life. In the bar stationed east of Eden, where the survivors retreated, curious adventurers nag Milan into telling them stories. He decides to tell those of his childhood, trying to fight off the envy he felt so long ago. Experimental 1-player game, but servers hold 4 players. Playtime around 10-15 mins. The execution of this work was mainly inspired by Blendo Games’s Gravity Bone, Thirty Flights of Loving, and Quadrilateral Cowboy. Credits: Game by me (G.R) Shared Core Assets: Chirin_Chironup Music: Preternatural Standard Sound Effects: Roblox-provided sound library Playtesting: NepNepian, Sbubbyx, Preternatural Standard, Chirin_Chironup Clothing: Anomaly Free model credits in the Credits menu.

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  • I Don't Like Mirrors - CTIN 290 Memory Project

    University of Southern California, Spring 2022 semester.

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  • nub project

    2.5D ACTION PLATFORMER GAME WITH EXPLOSIONS!! CURRENTLY HAS SUPPORT FOR GAMEPAD AND KEYBOARD. MOBILE CONTROLS TBA / UNDER CONSIDERATION. GAMEPAD HAS TYPE A (Default) AND TYPE B CONTROLS. Default Gamepad and Keyboard Controls: Move - Left Thumbpad | A/D Jump - Button B | Spacebar Dash - Button L1 | I Equip - Button R1 | 1 Basic Attack - Button A | J Charged Attack - Press and Hold Button A | Press and Hold J Special Attack - Button X | M Up Special Attack - Button X + Up Thumbpad | M + W

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  • Lost City of Troy

    aghmorf

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  • MMAX Combat Testing

    Collab with Chirin_Chironup. Uses CloneTrooper1019's Realism system: https://devforum.roblox.com/t/realism-%E2%80%94-make-your-games-feel-more-immersive/898642 Press Enter to toggle the Options menu. Tags: mega man rock man megaman megamanclassic megamanx megamanzero megamanzx megamanlegends megamanbattlenetwork megamanstarforce zero z x legends battle network star force rockman rockmanx rockmanzero rockmanzx rockmandash rockmanexe rockman.exe exe shootingstarrockman ryuuseinorockman ryuusei no rockman

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  • OEC Charged Weapons Testing

    J for attack Tags: mega man rock man megaman megamanzero zero rockman rockmanzero

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  • Audio Test ft. OEC Assets

    Song: Operation Energy Crisis - Axiom Song changes from All Instruments ver to Guitar & Bass ver when under shelter. [Controls] A/D or Left/Right to move. Spacebar to jump. Press and hold to jump higher. Jump away from a wall, then press the direction to the wall and jump again to wall-jump. When in midair against a wall, press and hold the direction to the wall to wall-slide. Shift or I to dash. Press and hold for a longer dash. When a weapon is equipped: Mouse 1 or J to attack. Certain weapons can charge up by pressing and holding the Attack button. Press Q/E to swap weapons. When playing as Aethon or Taquin and equipping the Saber or the Spear: Press C to swap between elements (Electric, Fire, and Ice). Press X to access misc. weapons. Press V to switch between them. [Credits & Disclaimer] Mega Man Zero © Capcom. Operation Energy Crisis belongs to me. Tags: mega man rock man megaman megamanzero zero rockman rockmanzero

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  • Collab Test With Chirin_Chironup

    LOL Tags: mega man rock man megaman megamanclassic megamanx megamanzero zero rockman rockmanx rockmanzero

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  • [FOR ARCHIVE] MMZ:OEC Prototype

    no longer updating -- only on Roblox for archiving purposes Mega Man Zero belongs to Capcom. MMZ: OEC, now simply Operation Energy Crisis, belongs to yours truly. Tags: mega man rock man megaman megamanzero zero rockman rockmanzero

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  • (April School Project) Romanesque Church

    (Completed April 4, 2019, at 10:40 PM by G.R) This project was made for a Church History project at my high school. Set to singleplayer only for presentation's sake. This is a model of a Romanesque Church using several different references. Enjoy! - G.R, 2019

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  • (March English Project) A Room of One's Own

    (Completed April 2, 2019, at 12:04 AM by G.R) This project was made for an English 2 Honors project at my high school. Set to singleplayer only for presentation's sake. This is an altered replica of my real life room, except with a lot more posters, a lot more Mega Man, and a lot more Dragon Marked for Death. I like my room as it is currently, just maybe a few changes would be nice. Enjoy! - G.R, 2019

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  • OEC Revamp Testing [Heavy WIP]

    [Made 10-22-18, 9:42 PM for MMZ: OEC]

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  • Enemy Lab

    For Mega Man Zero: Operation Energy Crisis. Currently hosts: - Mettaur (10-13-18)

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  • Meshes Lab

    For MMZ: OEC.

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  • Environmental Effects Testing

    For Mega Man Zero: Operation Energy Crisis. Currently hosts: - Rain - Snow - Lava (factory) - Sub Arcadia Planned environments: - Cyberspace - Burning wasteland - Desert - Cave

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  • R15 Test (Scrapped)

    3-10-18, 3:52 PM. 3-10-18, 6:50 PM.

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  • NPC Test

    [2-25-18] Currently in the process of adding finalized portraits. [2-16-18] Completely revamped the dialogue system. Now shows textbox and portrait from MMZ3-4. Still WIP! NPC system is currently WIP. Used for model storage as well. Things to do: - Fix errors when respawning

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  • (OUTDATED - REVAMP SOON) Forest of Zephyrus

    (OUTDATED - REVAMP SOON) WIP region for MMZ:OEC. This region was heavily inspired by the Forest of Dysis and the Forest of Notus from MMZ2. Mega Man Zero belongs to Capcom.

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  • Character Selection Screen n' Other Things

    [1-20-18] Added death and jumping voices. [1-18-18] Random character spawning, each with a custom health bar and weapon set (currently only Aethon's and Taquin's sets have been finalized). Unequipped animations added. Press Q/E or the weapon icons under the health bar for weapons. Character Selection Screen is currently WIP. Used for model storage as well. Things to do: Trailer interior Character Selection & Menu Screen Character-specific weapons

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  • Title Screen

    WIP

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  • MMZ Demo

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  • NPCs, Tools, and Other Things

    Based on Mega Man Zero. >Note: Press and hold spacebar to jump higher. [October 4, 2018] - Changed melee attack system so there is no more delay when starting a combo. (Woo!) - Updated Aethon's sabre model and fixed some issues with particles. [September 1, 2018] - Revamped Taquin's spear animations and Aethon's sabre animations. >>Credit to RedemptedNutella for the jumping script (Check out Valerie on Roblox!)<< Things planned: Weapons / weapon models for Spectre, Star, Phaser, Moon, Sol, Scratch Basic enemy AI

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  • Mega City Models

    Models for "Mega City" from Mega Man Classic.

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  • Cinq Ville

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  • A Girl's Room in the year 25XX

    (WIP) Complete with glowing panels and gumball machines! You need a graphics quality of 8 or higher to see this place's full potential. This is a practice build based on Prairie's room in MMZX.

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  • MMZ INTRO STAGE

    OMG I'M ACTUALLY MAKING SOMETHING!!!! ... I hope! D: Models used: http://www.roblox.com/item.aspx?id=124975869&rbxp=29816920

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  • Cyber Space

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  • CptRedder's Place Number: Zetta

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  • CptRedder's Place Number: 3.141592653589793....

    ....

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  • WIP Traverse Town

    STILL WIP. Don't expect it to be done in a week. Reset to play music. I DO NOT own Kingdom Hearts: Dream Drop Distance! It is owned by Square Enix. Music from Sotis97.

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  • Playground

    My playground, mixed with random free models from time to time.

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  • Test Server -read desc-

    Hi, it's Redder89. Welcome to this test server. I made this so i can learn more about Roblox. Credit to Candy11221 for helping me build stuffs.

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CptRedder has no creations.