Assets are not mine. Does not use constraints, the scripting goes as far as the forces which are calculated and applied, while roblox's physics engine takes care of the rest. This far from finished as you can probably tell.
todo: precise tire collisions, wheel angular acceleration by friction (im faking it right now), engine + transmission sim, mass-on-spring suspension model, sound effects, tire skid + smoke, better replication, ui, accurate steering wheel spinning
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Visits
39
Ocean wave sim
Uses bones perform vertex displacement and set vertex normals. The vertex update frequency and geometry density become lower with distance. Vertex updates are only done within the camera's frustrum. The ocean mesh is set to glass with a high transparency, leaving only its specular lighting component, which is overlaid upon a neon background. This crudely approximates the scattering of light within a large body of water.
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0
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296
[ Content Deleted ]
[ Content Deleted ]
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0
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2,656
Halloween House
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0
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2,549
Engines
i got a v8 and a triple expansion steam engine in here
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3,447
Sears/Willis Tower
The Sears- or if you wanna call it, Willis Tower, in Chicago il
I've measured up every little thing to get it this accurate. 1 stud = 1 foot.
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0
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6,477
Clock
Fully working clock made out of parts, not synced with real-world time in any way. 1st is the hour, 2nd is the minute, and 3rd is the second.
Playing
0
Visits
6,270
Storm_er has no creations.
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