Experiences

  • ~[~A3~H/R/M~]~ Conquest of New Jerusalem

    [WIP]

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  • ~[~Aura-Original~]~ Monument to Glory

    Legends arise; Angels arise; Demons fall; Stories unfold.

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  • Conquest for Sathar

    [WIP]

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  • ~[~Aura-AE/Aura~]~ Highgate Fortified Realm [RAID]

    Credit to robby1sam for 75% of the building work. Further edits from various. ~~~~ After the fall of Jerusalem and the mighty desolation that haunted the land, time was not able to be counted, seen. Ages and ages passed. Modern times, now gone. The future opened the way to a re-capture of the old Illumis base that the Mason tribe of the old Auratic descendants of the Auravor claimed. The grassy plains and the great sunlight had changed. It was showered in snow now, and a foggy, bluish ambient. Even though it lost its old glory, now the competition is for the new glory! ~~~~ No spawn camping. No flaming. No auto-wins from raiders. No empty-server raids. No pre-flooding. (Will result in server shutdown) (Cannot be counted as an official raid.) No admin abuse. No raiding when another raid is going on. No hacking. No exploiting. No sword glitching or hidden blade (will result in kick/ban). No mountain climbing. No using allies unless actually necessary.

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  • ~[~Aura-KoA/Aura~]~ Scorched Prairie [OA]

    Credit to: EminemIsWhite, me (for editing) -------- [Redacted] [Not able to be published] -------- War-mind+ have administrative power.

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  • ~[~A3-AE/AI~]~ Shadows Memorial Arena

    A rendition of our old base within AI and AE. Edited by myself. ~~~~ A land forged by the timely peoples of the eras. People have trained here for years on end and shall continue to! Forging excellence in A3 now. ~~~~ Maps to load: To load the maps, do: =load (mapname) (SPECIFICALLY how it's written in the list) DARKCAVES END CHECKERS GLADIATORS ISLANDS SHADOWSV1 Sheadowveetree (Get the message in the continuing four [they keep getting tagged] Skaysclaper Towebrrr Meedowe JUNGLE MOUNTAINS Obbies available as well. ~~~~ An os script is available. Do =os (number) to change the outscore. ~~~~ War-mind+ have admin.

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  • ~[~A3-AI~]~ Ruins of Planet Lacernia, Del'vim HQ

    Constructed by pilc. ~~~~ A few years after the destruction of the Templars, the Alvor rose and began the ascent of a new, rapidly modernizing order. Centuries later, the Alvor had already been demolished but their legacy stood. The Auravor took up after their wealthy history and continued into a new future to fill it with the ideals of these, great contemporaries of the past. Ceremonial rituals, details, combat, etc. All these great iconic elements of the orders continue into Del'vim. ~~~~ War-mind+ have admin.

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  • ~[~A3-KoA~]~ Glazkovian Pits

    Credit to TimurGlazkov for most of the building work. ~~~~ Upon the increasing danger of the crusades, the Knights Alvor decided to construct an enclosed training area for which to call own. Thus, came to be the Glazkovian Pits! Forces of Alvor trained here in different areas to further perfect skills! In that very purpose, the successors of the Knights Alvor, the Knights Auravor, took ownership of this base and its ideals of making exemplary knights. ~~~~ War-minds and up have admin.

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  • =/KoA/ Jerusalem's Siege [Crusadeable!]

    Credit to ToshimaArekisanda (TimurGlazkov) for 90% of the building work. ~~~~ During the last days of the Templars, there was disarray in the land. The once prosperous order stood shamed, disavowed and doomed. King Philip had ended them, with help of Pope Clehment V. The Alvor never forgot this event. In 1315, once the Templars were officially no more, the Alvor were born and they vowed to take back the lands of the Holy Land and proclaim them in the name of Christianity, to also honor the fallen order. The battle engages here! ~~~~ No spawn camping. No flaming. No auto-wins from raiders. No empty-server raids. No pre-flooding. (Will result in server shutdown) (Cannot be counted as an official raid.) No group propaganda. No admin abuse. No spawn killing. No raiding when another raid is going on. No hacking. No exploiting. No sword glitching or hidden blade (will result in kick/ban). No mountain climbing. No using allies unless actually necessary. (chang

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  • =/KoA/A-RG/ Valley of Acre

    Credit to 27tunes for most of the work, me for extra edits ~~~~ After a many years in battle, the Templars then fought again for the lands of Acre, in 1291. The battle was ruthless and devastating, leaving only stone, sand and fire to call home the land. To commemorate the battle and honor the lost souls, many years later, the Alvor built a battle station in the site, by orders of Sergeant Des Parves. ~~~~ War-mind and up have admin. This place also grants admin to the A-RG.

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  • =/KoA/ Hills of Ancalon

    Credit to TimurGlazkov for all the building work. ~~~~ During the great Siege of Ancalon in 1153, the forces of the Knights Templar first gave view. To honor that historic first presence of the Templars, the Knights Alvor, years later, recovered that lost land for the forces of Christianity. Then, knowing what good of a spot it made, the Knights Alvor decided to commentate it as an official training area. ~~~~ War-mind and up have admin.

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  • ~[~A3-KoA/A3~]~ Ravine of the Old World

    Credit to TimurGlazkov for all the building and scripting work. ~~~~ In a great battle for the Holy Land, the Knights Alvor dreaded in the battlefield. For auxiliation, they concocted to enter a nearby ravine as to hold ground until it was clear for a shot at battle. The ravine become a point of common entry, thus then, a training base. After years of evolution that society passed through, the spacial gaps tore the centre apart and created a chasm which the newest Knights Auravor adopted as a training base, given its historical attribute, even so. ~~~~ All War-minds and up have admin.

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  • =/KoA/ North Castlefront

    [WIP]

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  • =/KoA/ Citadel of Formation

    Credit to 27tunes for all the building work. ~~~~ In the year 1119, the Templars made their own sanctuary and headquarters Solomon's Temple in Jerusalem. Seeing how the Knights Alvor needed one area for sanctity and formation, they dug underground and made a whole citadel made for meeting and forming for battle. ~~~~ All War-minds and up have admin.

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  • =/KoA/A-RG/ Vault of Mesopotamia

    Credit to: iSolv, ToshimaArekisanda(TimurGlazkov), VoranimioArvoux, JcobDi and me for extra edits. ~~~~ In 1139, while the Pope Innocent II wrote the papal bull Onme Datum Optimum endorsing the Templars, their legions in the far ends of the Christian rule around Mesopotamia created this base after a decisive victory against an Islamic cavalry. After the Templar's fall, it was adopted by the Alvor. ~~~~ All War-mind and up have admin. This base also grants admin to the A-RG.

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  • Avert the Odds III

    Sci-Fi FPS game. ---------------------------------- Credit to Venvious for most of the game. ---------------------------------- This game is to be highly updated with the help of people who are interested in helping. Pay: 120R$. ---------------------------------- Be sure to always re-visit!

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  • [Personal Practice Quarters]

    ~Credit to Marmmander for everything~ Modes: 1v1, Anarchy, CTF, Colors, FFA, Infection, Juggernaught, KOTH, LifeCapture, PTL, PlayerSwap, TDM, TeamSwap, Retribution, Rescue -- Maps: 1Dust, 2Dust, Trainyard, anubis, aurora, baseplate, bastion, bricktops, cache, canyon, castletops, caverns, colors, crown, crystal, darkside, factory, faircity, meadows, pitgrounds, river, salaban, sandtops, spacestation, steampunk, steeltops, stonebrick, sylviantops, teamwork, temple -- Tools: AcR, Arsenal5, Arsenal6, IE, RAA, RCL, Reaper4, Reaper7, Reaper8, Reavers, SMG, Swords, TRA, none, wARC -- Commands: (Prefixes are: :, >, !, /, `, -) AutoUni Map/setmap/loadmap Mode/setmode/gamemode Wep/Setmode/weaponry/setweapon/weapon/gun Kill (person) Load (person) Wep (person)

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