A camera block uses raycasting to project an low-res image of the world. Currently fixed in place, but resolution and update speed can be changed. Feel free to copy and screw around with it.
Warning: changing the update speed and/or resolution to higher numbers may cause performance issues. Due to it's current state, the following are not considered by the camera:
Meshes (Could be coded in, complex)
SurfaceGUIs (Could be coded in, complex)
BillboardGUIs (Could be coded in, more complex)
Decals (Could be coded, not plausable at all)
Shadows (As above)
Different Sources of Light (As above)
Fire/Smoke/Effects (Randomness makes it impossible)
SelectionBox (Could be coded in)
Forcefields (Could be coded in, complex)
Terrain (Could be coded in)
Dialogs (Could be coded in)
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