ImportCustomAnim
Allow import of non R15 animations to be used in the Animation Editor without Bone names being altered. Select the Model first, then chose the .fbx file. An animation called "ImportedAnimation" is created in the AnimSaves folder under the model.
Allow import of non R15 animations to be used in the Animation Editor without Bone names being altered. Select the Model first, then chose the .fbx file. An animation called "ImportedAnimation" is created in the AnimSaves folder under the model.
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