Description

You have my permission to turn down your graphics level to ≥2. The purpose of this game is not for the player to see every room, but rather to select one of the room templates that would be inserted in a random location for the player to book for an allotted time. The player will never have millions of blocks in the client at a time - just at most tens of thousands. In fact, most hotel games follow the same player-flow model, but to a much smaller and more rudimentary scale. Most of the hotel's components are kept in ServerStorage; whatever 'regions' the client would need are to have rendered during gameplay.

This map is based off some architectural plans from the 1970s for a hotel that was never built. These plans were digitised under the Dreaming the Skyline collection at UNLV.

The property for which these plans were was to be built where Excalibur Hotel & Casino is located today. The lighting in-game has been optimised for the 'Future' technology setting.

Licensed under CC BY-SA.
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Passes

There are currently no running experiences.