Description

Update 6 is here!:
• Completely redesigned system
• Renders only around player
• Replicates real-life light behavior
• New reflections
• Fixed UI Scaling
• Performance fixes

Global illumination (shortened as GI), or indirect illumination, is a group of algorithms used in 3D computer graphics that are meant to add more realistic lighting to 3D scenes. Such algorithms take into account not only the light that comes directly from a light source (direct illumination) but also subsequent cases in which light rays from the same source are reflected by other surfaces in the scene, whether reflective or not.














Tags:
Global
illumination 
Ray 
Tracing
Path 
Tracing

Passes

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