Description

perhaps an upcoming project? single-player metal gear solid 3 based concept. each transparent block represents a function that affects the alert system in many ways, mostly for mere debugging.
the one and only guard in the game is programmed with a very basic and straight-forward AI and a very limited length of vision, although a moderate cone of vision. it's slightly reactive to your actions and its behavior changes with each state (except alert and evasion while that behavior isn't scripted yet)

this is the result of a very bored individual doing stuff

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