Description

Working on a feasible grid-based pathfinding system utilizing the 3D implementation of Field D*. Hope to use this in a future game.

Progress:
>Random obstacle generation (50 max)
>FreeCam system
>Cool grid-like visual of generated map using beams
>Customizable 3D node map generation
>Finished implementing 3D Field D* algorithm into Lua (just need to fix bugs)

Passes

There are currently no running experiences.