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Description
A system using a heavily modified version of the default Roblox character sound system. This version has been modified to support: - Material based landing/running/footstep sounds. This utilizes the Humanoid's FloorMaterial property so it works with terrain and normal parts with no extra effort. - Footstep sounds synced to actual footsteps. The only drawback is that this system can only be used with custom animations that have the footstep data in the animation itself. (EDIT: I have changed this with the new system, and if no footstep data is found in the animation it will use a fallback system) - Map multiple materials to same soundset. - As many sounds per material as you want. Currently there are 8 sound sets. Concrete, Grass, Ground, Metal, Rock, Sand, Snow, and Wood.
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