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Description
The second iteration of my cloud generator ----------------- What's new: Height-Based Transparency Height-Based Speed Support For Varying Levels of Fog in Builds Customisability ----------------- (Moving around when you look at the clouds gives a better sense of the depth) ----------------- Credits: Ryneso for revealing the method to make particle based clouds on the devforum, and Mujtaba0880 for making the original post (as far as I can see) -----------------
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