Description

The second iteration of my cloud generator

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What's new:
Height-Based Transparency
Height-Based Speed
Support For Varying Levels of Fog in Builds
Customisability
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(Moving around when you look at the clouds gives a better sense of the depth)
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Credits: 
Ryneso for revealing the method to make particle based clouds on the devforum, and Mujtaba0880 for making the original post (as far as I can see)
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Passes

There are currently no running experiences.