prototype project created in under 24 hours development time. shows how I prefer to structure my code to allow interactions between different modules while keeping code separated and clean. It's a bit messy but it was scripted in haste c: I thought something newer that I found elegant to work with would be better than something polished from years ago. I've been around for awhile... I am a fan of vector math. This project I was testing out Behavior Trees for Mob logic and I was inspired by TemTem to work on a creature game of this specific perspective. This project has been dropped in favor of another.
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