A system using a heavily modified version of the default Roblox character sound system. This version has been modified to support:

- Material based landing/running/footstep sounds. This utilizes the Humanoid's FloorMaterial property so it works with terrain and normal parts with no extra effort.
- Footstep sounds synced to actual footsteps. The only drawback is that this system can only be used with custom animations that have the footstep data in the animation itself. (EDIT: I have changed this with the new system, and if no footstep data is found in the animation it will use a fallback system)
- Map multiple materials to same soundset.
- As many sounds per material as you want.

Currently there are 8 sound sets. Concrete, Grass, Ground, Metal, Rock, Sand, Snow, and Wood.


There are currently no running experiences.