I know this isn't true 4D; it's only the projection of the 3D shadow of a tesseract into this virtual world, which is then projected onto the 2D surface of your computer screen. The 4D hypercube (tesseract) has been upgraded from 32 laggy bars, each with BodyPositions and BodyGyros, have been replaced by SelectionLassoPart objects. This means less lag and less screw-ups.

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