Experiences

  • Concepts

    Concept for a new game I'm making (if I ever get around to finishing it.) Controls: Arrow Keys: Open inventory/Select tool Click items to pick them up Equip tools by draggin them to the appropriate slot in inventory

    • Playing
      0
    • Visits
      52
  • D*M*I - Outpost Corona [relic]

    [no longer in service] This outpost was originally developed for data archiving and planetary research. When hostile forces laid siege on the planet, ###### was fully equipped with basic land defenses. Now, years after the first attack, action has settled down, with the D*M*I left in control... But this all hangs in the balance... No autowins Flaming is fine, whining and complaining isn't. The base is completely fair, there are #### ######## #### in. To compensate for D*M*I having somewhat direct access to the flag, the flag must only be held for 5 minutes. To win, 4 D*M*I must be present at the capture point, and 4 preset at the defeat point. D*M*I win if the total number of raiders drops below 4.

    • Playing
      0
    • Visits
      4,184
  • The Oasis

    From a previous account. Made in 2009. Can you uncover the secrets of The Oasis?

    • Playing
      0
    • Visits
      128
  • Art Deco

    Building Project, a small 1920's style house.

    • Playing
      0
    • Visits
      169
  • S.S. Menlo

    Dabbling in steampunk airship design. Hmm...

    • Playing
      0
    • Visits
      15
  • Planes Testing

    • Playing
      0
    • Visits
      88
Trapper4O77 has no creations.