Experiences

  • RPG Engine {Sourced}

    It has no name yet. --[[Features: -First person Sword: [22%] Seath/UnSeath [50%] Swing [75%] --Not dynamic Dual Weild [10%] -Combat [Dynamic]: [x] AI [x] -Menu [x] -Inventory: [50%] Array [99%] UI, equipping [x] -Saving [x] -Skills [x] -Magic [x] -Mobs: [x] UI [100%] AI [10%] Respawn [75%] ]]--

    • Playing
      0
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      267
  • Jiggy Engine II 0.0.1.1

    Build 0.0.1.1 (Major 0 Minor 0 Revision 1 Build 1) Features: -Double jump/jump & hover [Bugged] -Moving Platform [Needs work] -Third Person Camera [] -Collectable item framework [Tweening broke, script thinks values change when they don't] -Particle emitter framework [I've already coded PhysX, might recode] -Enemy framework [] -AI framework [I might have something]

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      0
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      2,480
  • FurX | Fur Simulation

    I threw this together in a few minutes. Pretty interesting on what particles can do. note:Servers may take a while to start. Update: I added a "New" system that doesn't user a particle emitter, and just clones a part with a billboard and randomizes it's values. It doesn't look as sharp but also has much less of a performance impact and no matter what, the particles render. -Yes, this is open source.

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      0
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      817
  • Project Tru (Ludum Dare Winner)

    Me and oBlu's entry for the Ludum Dare contest. If we win; we may turn this 'demo' into a full game, with many more stages and mechanics (like enemies, ledge grabbing, etc.) But we haven't been decided as a winner, or loser yet, we spent ~300 ROBUX on the game. It was fun to program.

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      0
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      179
  • Platformer framework

    Version 0.12.45.274b Updates -Added array for TextIDs -Revised array for TextIDs -Added chat function -Added a chat 'img' -Added keystroke emulator for gamepads (I'm too lazy to and "and ks[Enum.KeyCode.GamePadA]" (etc. etc.) to every function -Revision to the canMove variable, it will now attempt to keep the player floored. -Changed MapID 1 to MapID 200 -Added MapID 1 -Small revisions -Added a true loading screen -Made movement not lag

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      42
  • Kombat Engine 0.1.1.12

    I was bored and did this. 2D fighting framework. Version 0.1.1.12 -Added working health bars -Added a simple attacking API -Improved character controller

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      0
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      57
  • Third Person Camera testing.

    I started work on this on a twitch.tv stream! Version 0.0.12.60a Update log -Third person camera -Player controller

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      79
  • GUI Based RPG

    If you guys want, I'll open source this. I made this in about three hours on a twitch stream! I hope you enjoy! Version 0.1.12.68

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      70
  • Primal

    Out of date but I have nothing else decent enough to display my skills.

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      0
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      164
  • TruFPS engine [Trashed]

    This is an unreliable game engine. I might open source it. Showcasing the FPS engine I'm working on. I'll update the guns to the FPS Campaign guns when I'm less lazy. ~Update Log~ [11-22-13] -Fixed spawning bug -Fixed Bug where map duplicated hundreds of times, causing lag.

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      0
    • Visits
      247
  • Epic Fantasy� [abandoned updates!]

    Updates abandoned. This was my first place, it sux.

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      523
  • The Chronicles of the Sacred Sword 5.4 A

    I'm planning to remake this game with my rather honed skills.

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      180
  • Generated terrain

    I wrote a terrain generation script based off of IAmTheRolo's terrain generator, small improvements and grass generation were added, this map is an example of what I generated with my edits, Take note: My nVidia GeForce GTX 980 seems to get ~10FPS in edit mode, so your puny Intel HD Graphics will explode.

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      0
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      4
  • Glass Shatter test [8 Samples]

    This is my lower end version of my glass shattering system. It only takes 8 samples to generate the shattered glass.

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      0
    • Visits
      179
  • Glass Shatter test [16 samples]

    This is the higher end version of my glass shatter test. This one takes 16 samples.

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      0
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      88
  • Roleplay project

    I feel Kingdom Life II is outdated, so I'll make a direct competitor to it. Version 0.4.7.42a Log -Overhauled lighting again -Preformed some hacks to make the water be reflective and refractive, saxy -Added hats -Added hairs -Added hair palette

    • Playing
      0
    • Visits
      801
  • Sci-Fi FPS campaign

    Game version 0.0.0.1 Updates: Public release Gun framework version: 1.20.69.907b Scene loading framework: 0.1.0.1.30

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      96
  • Halo Multiplayer Alpha

    Fixing bugs Nerd stuff: Game ver: 0.2.424.540a

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      0
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      251
  • Agario

    5 second test to see if I could do it in 5 seconds.

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      998
  • Improved third person camera testing

    This is a fork off of my other third person camera testing game, This version doesn't force the use of a custom player and it also takes the speed in which the mouse is moving into place, to make it more smooth. Currently trying to get the custom player to not lag on the server due to constant CFrame updates.

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      0
    • Visits
      96
drahsid5 has no creations.