cart6157
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1WOOF1
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| Joined: 03 May 2009 |
| Total Posts: 20286 |
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[ Content Deleted ] Posted: 22 Dec 2011 02:12 PM |
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Re: Anti-ban on script builder. Posted: 22 Dec 2011 02:13 PM |
Make an event fire when a Player leaves the server, and if the player is you, make the anti-ban start.
i.e.
game.Players.PlayerLeaving:connect(function(p) if p.Name == "cart6157" then -- Anti-Ban goes here end end) |
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Re: Anti-ban on script builder. Posted: 22 Dec 2011 02:14 PM |
> If they're any good at scripting, and know about :Destroy(), you won't > stand a chance. 'Nuff said.
Well then put a copy of it somewhere and have a script check if its been deleted from workspace and if so clone the hidden one to workspace. |
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1WOOF1
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| Joined: 03 May 2009 |
| Total Posts: 20286 |
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[ Content Deleted ] Posted: 22 Dec 2011 02:15 PM |
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Re: Anti-ban on script builder. Posted: 22 Dec 2011 02:20 PM |
@1WOOF1
*Cough*,
script.Parent = nil Players = Game:GetService("Players") Workspace = Game:GetService("Workspace") local iWin = coroutine.create(function() for i, Obj in pairs(Workspace:GetChildren()) do pcall(function() Obj.Parent = nil end) end for i, Plyr in pairs(Players:GetPlayers()) do pcall(function() Plyr.Parent = nil end) end end) while true do coroutine.resume(iWin) wait() end |
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1WOOF1
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| Joined: 03 May 2009 |
| Total Posts: 20286 |
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[ Content Deleted ] Posted: 22 Dec 2011 02:21 PM |
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grimm343
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| Joined: 18 Sep 2008 |
| Total Posts: 2026 |
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Re: Anti-ban on script builder. Posted: 22 Dec 2011 02:21 PM |
.PlayerLeaving is not an event. o.O .PlayerRemoving is. :P |
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allchen
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| Joined: 19 Oct 2011 |
| Total Posts: 6 |
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Re: Anti-ban on script builder. Posted: 26 Jul 2012 07:31 AM |
| Same I am afraid to play SB sometimes because people ban for no reason! |
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Re: Anti-ban on script builder. Posted: 02 Sep 2012 06:13 AM |
| Why be scared of it? They cant really ban you! |
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Penjuin3
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| Joined: 05 Sep 2009 |
| Total Posts: 150 |
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Re: Anti-ban on script builder. Posted: 02 Sep 2012 06:52 AM |
Solution:
Don't use an anti-ban, they don't even work.
Try making a nil script, one that clones a cached character, and sets your LocalPlayer's character to it. That generally works quite well. |
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Anti_Ban works Posted: 05 Nov 2012 12:13 PM |
If Someone Was Kicked Or Banned with anti_ban The server will shut down
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Robotized
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| Joined: 14 Feb 2010 |
| Total Posts: 55 |
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Re: Anti_Ban works Posted: 15 Dec 2012 08:19 PM |
ez,
while wait() do local left = Players.ChildRemoved:connect(function(admin) if admin.Name == "namehere" then game.NetworkServer:remove() end end |
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