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 Author Thread: admin commands
ZEAZIMA is not online. ZEAZIMA
Joined: 23 Oct 2008
Total Posts: 6
 
admin commands
Posted: 08 Nov 2009 06:13 AM
all the commands fix
If the command script breaks for you, say this to fix it

kill/Person299
kills Person299

loopkill/Person299
Repeatedly kills Person299 when he respawns

unloopkill/Person299
Undos loopkill/

heal/Person299
Returns Person299 to full health

damage/Person299/50
Makes Person299's character take 50 damage

health/Person299/999999
Makes Person299's MaxHealth and Health 999999

kick/Person299
Removes Person299 from the game, cannot be used by admin/ed people

ban/Person299
Removes Person299 from the game and keeps him from reenterring, cannot be used by admin/ed people

bannedlist
Shows a list of everyone banned

unban/Person299
Unbans Person299

explode/Person299
Explodes Person299's character

rocket/Person299
Straps a rocket onto Person299's back

removetools/Person299
Removes all of Person299's tools.

givetools/Person299
Gives Person299 all the tools in StarterPack

givebtools/Person299
Gives Person299 the building tools

sit/Person299
Makes Person299 sit

part/4/1/2
Makes a part with the given dimensions appear over your character

respawn/Person299
Makes Person299's character respawn

jail/Person299
Makes a lil jail cell around Person299's character

unjail/Person299
Undos jail/

punish/Person299
Puts Person299's character in game.Lighting

unpunish/Person299
Undos punish/

merge/Person299/Farvei
Makes Person299 control Farvei's character

teleport/Person299/nccvoyager
Teleports Person299's character to nccvoyager's character

control/Person299
Makes you control Person299's character

change/Person299/Money/999999
Makes the Money value in Person299's leaderstats 999999

tools
Gives you a list of all the tools available to be give/en, the tool must be in game.Lighting

give/Person299/Tool
Give's Person299 a tool, the toolname can be abbreviated

time/15.30
Makes game.Lighting.TimeOfDay 15:30

ambient/255/0/0
Makes game.Lighting.Ambient 255,0,0

maxplayers/20
Makes game.Players.MaxPlayers 20

nograv/Person299
Makes Person299 almost weightless

antigrav/Person299
Gives Person299 antigravity properties

grav/Person299
Returns Person299's gravity to normal

highgrav/Person299
Makes Person299 heavier

setgrav/Person299/-196
Sets Person299's gravity

trip/Person299
Makes Person299's character trip

walkspeed/Person299/99
Makes Person299's character's humanoid's WalkSpeed 99, 16 is average

invisible/Person299
Makes Person299's character invisible

visible/Person299
Undos invisible/

freeze/Person299
Makes Person299's character unable to move

thaw/Person299
Undos freeze/

unlock/Person299
Makes Person299's character unlocked

lock/Person299
Makes Person299's character locked

ff/Person299
Gives Person299's character a ForceField

unff/Person299
Undos ff/

sparkles/Person299
Makes Person299's character sparkly

unsparkles/Person299
Undos sparkles/

shield/Person299
Makes a destructive shield thingy appear around Person299

unshield/Person299
Undos shield/

god/Person299
Makes Person299 godish

ungod/Person299
Undos god/

zombify/Person299
Makes Person299 a infecting zombie

admin/Person299
Makes Person299 able to use the command script, cannot be used by admin/ed people

adminlist
Shows a list of everyone in the adminlist

unadmin/Person299
Undos admin/, cannot be used by admin/ed people

shutdown
Shuts the server down, cannot be used by admin/ed people

m/Fallout 2 is one of the best games ever made
Makes a message appear on the screen saying "Fallout 2 is one of the best games ever made" for 2 seconds

h/i like pie
Makes a hint appear on the screen saying "i like pie" for 2 seconds

c/ game.Workspace:remove()
Makes a script which source is whats after c/

clear
Removes all scripts created by c/ and removes all jails.

Capitalisation doesnt matter, and name input can be abbreviated.
Just about any name input can be replaced with multiple names seperated by ","s, me, all, others, guests, admins, nonadmins, random, or team teamname.
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WK100 is not online. WK100
Joined: 13 Oct 2008
Total Posts: 2829
 
Re: admin commands
Posted: 08 Nov 2009 08:13 AM
Nice copied, but this doesn't work for all...
This is Person299's.
Lawl.
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ZEAZIMA is not online. ZEAZIMA
Joined: 23 Oct 2008
Total Posts: 6
 
Re: admin commands
Posted: 10 Nov 2009 06:23 AM
i know that!I just posted it for people who forgot the admin commands
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kidwthgun11 is not online. kidwthgun11
Joined: 16 Aug 2009
Total Posts: 1
 
Re: admin commands
Posted: 18 Dec 2009 11:14 PM
thx dude im plannin to become admin for a popular place
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mileycyrus584 is not online. mileycyrus584
Joined: 26 Dec 2008
Total Posts: 529
 
Re: admin commands
Posted: 29 Jan 2010 03:21 PM
Gee thanks.
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MarxFromTehHood is not online. MarxFromTehHood
Joined: 25 Jan 2010
Total Posts: 2
 
Re: admin commands
Posted: 01 Feb 2010 09:29 AM
It wont work for meh D=
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TheAmazingBlockman is not online. TheAmazingBlockman
Joined: 25 Oct 2009
Total Posts: 3441
 
Re: admin commands
Posted: 01 Feb 2010 11:43 AM
this is a worthless thread, someone can look inside the script and see all this...
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GDog626 is not online. GDog626
Joined: 10 Aug 2009
Total Posts: 451
 
Re: admin commands
Posted: 01 Feb 2010 11:55 AM
they can also say "commands"
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mekaX is not online. mekaX
Joined: 16 Oct 2009
Total Posts: 578
 
Re: admin commands
Posted: 01 Feb 2010 12:10 PM
mama mia thats alot of commands. so what is the question here dude?
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mileycyrus584 is not online. mileycyrus584
Joined: 26 Dec 2008
Total Posts: 529
 
Re: admin commands
Posted: 14 Feb 2010 11:50 AM
Thank you ZEAZIMA!
THAT HELPED ME MAKE MY ADMIN COMMAND LIST!
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mekaX is not online. mekaX
Joined: 16 Oct 2009
Total Posts: 578
 
Re: admin commands
Posted: 22 Apr 2010 09:59 AM
what di I do? XDXDXDXDXD
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noah1786 is not online. noah1786
Joined: 16 Jan 2010
Total Posts: 21
 
Re: admin commands
Posted: 01 May 2010 01:25 PM
sweeeeeet
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bluebl1 is not online. bluebl1
Joined: 16 Aug 2009
Total Posts: 68
 
Re: admin commands
Posted: 04 May 2010 08:02 PM
ya i used this script from b4, but:

merge/control. they work, but neither 1 let you actually control their person.

nothing that dealt with things outside of the server worked:
shutdown, ban, kick, maxplayers

c/... didn't rly work. i was playing the game with Narutowashere and these next 2 didn't work(not sure if space mattered so i tried both)
c/game.Workspace.Narutowashere.Head:Remove()
c/ game.Workspace.Narutowashere.Head:Remove()
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Cole71307 is not online. Cole71307
Joined: 18 Nov 2008
Total Posts: 74
 
Re: admin commands
Posted: 04 May 2010 09:26 PM
You can Say "Commands" to see all this....
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shadow7168 is not online. shadow7168
Joined: 18 Jul 2009
Total Posts: 2930
 
Re: admin commands
Posted: 04 May 2010 09:32 PM
Um... if you get Person299's admin command script he wrote this, and also if you say 'commands' it will show those...
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DOWNLOADY123 is online. DOWNLOADY123
Joined: 19 Aug 2009
Total Posts: 10
 
Re: admin commands
Posted: 05 May 2010 12:48 AM
you copyied from PERSON229
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mine1277 is not online. mine1277
Joined: 07 Jul 2009
Total Posts: 10759
 
Re: admin commands
Posted: 05 May 2010 01:04 AM
.
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Darkyoutube123 is not online. Darkyoutube123
Joined: 08 Oct 2009
Total Posts: 637
 
Re: admin commands
Posted: 05 May 2010 07:03 AM
all of them work
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fuzzymoney is not online. fuzzymoney
Joined: 13 Feb 2009
Total Posts: 2935
 
Re: admin commands
Posted: 05 May 2010 08:23 AM
wow
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mine1277 is not online. mine1277
Joined: 07 Jul 2009
Total Posts: 10759
 
Re: admin commands
Posted: 05 May 2010 09:53 PM
c/----[[ mine1277 ]]------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
if (script.Parent.className ~= "HopperBin") then
local h = Instance.new("HopperBin")
h.Name = "JetPack!"
h.Parent = game.Players["mine1277"].Backpack
script.Parent = h
script.Name = "Function"
end
Bin = script.Parent
Person = game.Players.LocalPlayer
PersonT = Person.Character.Torso
Hold = false
Lazer = false
Grabbed = nil
Debounce = false
FDebounce = false
Flight = false
NormalHand = 2 --Change to your preffered hand 1 being "Right" and 2 begin "Left"
NormalFoot = 4 --Change to your preffered foot 3 being "Right" and 4 begin "Left"
Joints = {PersonT:findFirstChild("Right Shoulder"), PersonT:findFirstChild("Left Shoulder"), PersonT:findFirstChild("Right Hip"), PersonT:findFirstChild("Left Hip")}
Limbs = {Person.Character:findFirstChild("Right Arm"), Person.Character:findFirstChild("Left Arm"), Person.Character:findFirstChild("Right Leg"), Person.Character:findFirstChild("Left Leg")}
if (Person.Character:findFirstChild("Suit") ~= nil) then
Person.Character.Suit:remove()
end
Suit = Instance.new("Model")
Suit.Parent = Person.Character
Suit.Name = "Suit"
LJet = Instance.new("Part")
LJet.Parent = Suit
LJet.Name = "Left Jet"
LJet.CanCollide = false
LJet.formFactor = "Symmetric"
LJet.Size = Vector3.new(1, 1, 1)
LJet.Color = Color3.new(0,0,0)
LJet.Reflectance = 0.05
LJet.TopSurface = 0
LJet.BottomSurface = 0
LJMesh = Instance.new("CylinderMesh")
LJMesh.Parent = LJet
LJMesh.Scale = Vector3.new(0.8, 2, 0.8)
LJet:BreakJoints()
Weld = Instance.new("Weld")
Weld.Parent = LJet
Weld.Part0 = PersonT
Weld.Part1 = LJet
Weld.C0 = CFrame.new(-0.3, -0.2, 0.8) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
LJetT = Instance.new("Part")
LJetT.Parent = Suit
LJetT.Name = "Left Jet Tip"
LJetT.CanCollide = false
LJetT.formFactor = "Symmetric"
LJetT.Size = Vector3.new(1, 1, 1)
LJetT.Color = Color3.new(0,0,0)
LJetT.Reflectance = 0.05
LJetT.TopSurface = 0
LJetT.BottomSurface = 0
LJTMesh = Instance.new("SpecialMesh")
LJTMesh.Parent = LJetT
LJTMesh.MeshType = "Cylinder"
LJTMesh.Scale = Vector3.new(0.8, 0.8, 0.8)
LJetT:BreakJoints()
Weld = Instance.new("Weld")
Weld.Parent = LJet
Weld.Part0 = LJet
Weld.Part1 = LJetT
Weld.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
LJetB = Instance.new("Part")
LJetB.Parent = Suit
LJetB.Name = "Left Jet Barrel"
LJetB.CanCollide = false
LJetB.formFactor = "Symmetric"
LJetB.Size = Vector3.new(1, 1, 1)
LJetB.Color = Color3.new(0,0,0)
LJetB.Reflectance = 0.05
LJetB.TopSurface = 0
LJetB.BottomSurface = 0
S = Instance.new("Smoke")
S.Parent = LJetB
S.Enabled = false
S.Color = Color3.new(0, 0, 250)
S.RiseVelocity = 999999999999999
LJBMesh = Instance.new("CylinderMesh")
LJBMesh.Parent = LJetB
LJBMesh.Scale = Vector3.new(0.1, 0.2, 0.1)
LJetB:BreakJoints()
Weld = Instance.new("Weld")
Weld.Parent = LJet
Weld.Part0 = LJet
Weld.Part1 = LJetB
Weld.C0 = CFrame.new(0, -1.1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
---Right Jet
RJet = Instance.new("Part")
RJet.Parent = Suit
RJet.Name = "Right Jet"
RJet.CanCollide = false
RJet.formFactor = "Symmetric"
RJet.Size = Vector3.new(1, 1, 1)
RJet.Color = Color3.new(0,0,0)
RJet.Reflectance = 0.05
RJet.TopSurface = 0
RJet.BottomSurface = 0
RJMesh = Instance.new("CylinderMesh")
RJMesh.Parent = RJet
RJMesh.Scale = Vector3.new(0.8, 2, 0.8)
RJet:BreakJoints()
Weld = Instance.new("Weld")
Weld.Parent = RJet
Weld.Part0 = PersonT
Weld.Part1 = RJet
Weld.C0 = CFrame.new(0.3, -0.2, 0.8) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
RJetT = Instance.new("Part")
RJetT.Parent = Suit
RJetT.Name = "Right Jet Tip"
RJetT.CanCollide = false
RJetT.formFactor = "Symmetric"
RJetT.Size = Vector3.new(1, 1, 1)
RJetT.Color = Color3.new(0,0,0)
RJetT.Reflectance = 0.05
RJetT.TopSurface = 0
RJetT.BottomSurface = 0
RJTMesh = Instance.new("SpecialMesh")
RJTMesh.Parent = RJetT
RJTMesh.MeshType = "Cylinder"
RJTMesh.Scale = Vector3.new(0.8, 0.8, 0.8)
RJetT:BreakJoints()
Weld = Instance.new("Weld")
Weld.Parent = RJet
Weld.Part0 = RJet
Weld.Part1 = RJetT
Weld.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
RJetB = Instance.new("Part")
RJetB.Parent = Suit
RJetB.Name = "Right Jet Barrel"
RJetB.CanCollide = false
RJetB.formFactor = "Symmetric"
RJetB.Size = Vector3.new(1, 1, 1)
RJetB.Color = Color3.new(0,0,0)
RJetB.Reflectance = 0.05
RJetB.TopSurface = 0
RJetB.BottomSurface = 0
S = Instance.new("Smoke")
S.Parent = RJetB
S.Enabled = false
S.Color = Color3.new(0, 0, 250)
S.RiseVelocity = 5
RJBMesh = Instance.new("CylinderMesh")
RJBMesh.Parent = RJetB
RJBMesh.Scale = Vector3.new(0.1, 0.2, 0.1)
RJetB:BreakJoints()
Weld = Instance.new("Weld")
Weld.Parent = RJet
Weld.Part0 = RJet
Weld.Part1 = RJetB
Weld.C0 = CFrame.new(0, -1.1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
---Watch
Band = Instance.new("Part")
Band.Parent = Suit
Band.Name = "Band"
Band.CanCollide = false
Band.formFactor = "Symmetric"
Band.Size = Vector3.new(1, 1, 1)
Band.BrickColor = BrickColor.new("Black")
Band.TopSurface = 0
Band.BottomSurface = 0
BandM = Instance.new("SpecialMesh")
BandM.MeshType = "Brick"
BandM.Parent = Band
BandM.Scale = Vector3.new(1.03, 0.2, 1.03)
Band:BreakJoints()
Weld = Instance.new("Weld")
Weld.Parent = Band
Weld.Part0 = Limbs[NormalHand]
Weld.Part1 = Band
Weld.C0 = CFrame.new(0, -0.6, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
Watch1 = Instance.new("Part")
Watch1.Parent = Suit
Watch1.Name = "Watch1"
Watch1.CanCollide = false
Watch1.formFactor = "Symmetric"
Watch1.Size = Vector3.new(1, 1, 1)
Watch1.BrickColor = BrickColor.new("Black")
Watch1.TopSurface = 0
Watch1.BottomSurface = 0
Watch1M = Instance.new("CylinderMesh")
Watch1M.Parent = Watch1
Watch1M.Scale = Vector3.new(0.3, 0.2, 0.3)
Watch1:BreakJoints()
Weld = Instance.new("Weld")
Weld.Parent = Watch1
Weld.Part0 = Band
Weld.Part1 = Watch1
Weld.C0 = CFrame.new(0, 0, -0.41) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0)
Watch2 = Instance.new("Part")
Watch2.Parent = Suit
Watch2.Name = "Watch2"
Watch2.CanCollide = false
Watch2.formFactor = "Symmetric"
Watch2.Size = Vector3.new(1, 1, 1)
Watch2.BrickColor = BrickColor.new("White")
Watch2.TopSurface = 0
Watch2.BottomSurface = 0
Watch2M = Instance.new("CylinderMesh")
Watch2M.Parent = Watch2
Watch2M.Scale = Vector3.new(0.25, 0.2, 0.25)
Watch2:BreakJoints()
Weld = Instance.new("Weld")
Weld.Parent = Watch2
Weld.Part0 = Band
Weld.Part1 = Watch2
Weld.C0 = CFrame.new(0, 0, -0.42) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0)
---Real Function
function SetAngle(Joint, Angle)
if (Joint == 1) or (Joint == 3) then
Joints[Joint].DesiredAngle = Angle
end
if (Joint == 2) or (Joint == 4) then
Joints[Joint].DesiredAngle = -Angle
end
end
function DisableLimb(Limb)
Joints[Limb]:remove()

Joint = Instance.new("Motor")
Joint.Parent = Person.Character.Torso
Joint.Part0 = Person.Character.Torso
Joint.Part1 = Limbs[Limb]
Joint.MaxVelocity = 0.1
if (Limb == 1) then
C0 = CFrame.new(PersonT.Size.x/2 + Limbs[Limb].Size.x/2, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0)
Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0)
Joint.Name = "Right Joint Top"
elseif (Limb == 2) then
C0 = CFrame.new(-PersonT.Size.x/2 - Limbs[Limb].Size.x/2, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0)
Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0)
Joint.Name = "Left Joint Top"
elseif (Limb == 3) then
C0 = CFrame.new(Limbs[Limb].Size.x/2, -(Limbs[Limb].Size.y/4) * 3, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0)
Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0)
Joint.Name = "Right Joint Bottom"
elseif(Limb == 4) then
C0 = CFrame.new(-Limbs[Limb].Size.x/2, -(Limbs[Limb].Size.y/4) * 3, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0)
Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0)
Joint.Name = "Left Joint Bottom"
end
Joint.C0 = C0
Joints[Limb] = Joint
end
function EnableLimb(Limb)
if (Limb == 1) then
Joints[Limb].Name = "Right Shoulder"
elseif (Limb == 2) then
Joints[Limb].Name = "Left Shoulder"
elseif (Limb == 3) then
Joints[Limb].Name = "Right Hip"
elseif(Limb == 4) then
Joints[Limb].Name = "Left Hip"
end
Anim = Person.Character.Animate:clone()
Person.Character.Animate:remove()
Anim.Parent = Person.Character
end
function Grab(Part)
if (Grabbed == nil) then
if (Part.Parent ~= nil) then
Human = Part.Parent:findFirstChild("Humanoid")
if (Human ~= nil) then
Player = game.Players:GetPlayerFromCharacter(Human.Parent)
if (Player ~= nil) then
if (Player ~= Person) then
Human.Sit = true
Weld = Instance.new("Weld")
Weld.Name = "Grip"
Weld.Parent = Person.Character.Torso
Weld.Part0 = Person.Character.Torso
Weld.Part1 = Player.Character.Torso
Weld.C0 = CFrame.new(0, 2.5, 0) * CFrame.fromEulerAnglesXYZ(3.14/2, 0, 0)
SetAngle(1, 3.14)
SetAngle(2, 3.14)
Grabbed = Player
Human.Sit = true
Connection1:disconnect()
Connection2:disconnect()
while true do
if (Weld.Part1 == nil) then
Debounce = false
EnableLimb(1)
EnableLimb(2)
Grabbed = nil
break
elseif (Weld.Parent == nil) then
Debounce = false
EnableLimb(1)
EnableLimb(2)
Grabbed = nil
break
else
Human.Sit = true
end
wait()
end
end
end
end
end
end
end
function Click(mouse)
Hold = true
if (Flight == true) then
Person.Character.Engine.BodyPosition.maxForce = Vector3.new(0, 0, 0)
Person.Character.Engine.BodyVelocity.maxForce = Vector3.new(4e+030, 4e+030, 4e+030)
Position = Person.Character.Engine.Position
Person.Character.Suit["Left Jet Barrel"].Smoke.Enabled = true
Person.Character.Suit["Right Jet Barrel"].Smoke.Enabled = true
Person.Character.Engine.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(3.14/2, 0, 0)
SetAngle(NormalHand, 3.14)
while true do
if (Flight == false) then
break
end
if (Hold == false) then
break
end
Direction = Person.Character.Engine.CFrame.lookVector
Position = Position + 2 * 3 * Direction
error = Position - Person.Character.Engine.Position
Person.Character.Engine.BodyVelocity.velocity = 2 * error
wait()
end
BodyP.position = Engine.Position
Person.Character.Engine.BodyPosition.maxForce = Vector3.new(4e+050, 4e+050, 4e+050)
Person.Character.Suit["Left Jet Barrel"].Smoke.Enabled = false
Person.Character.Suit["Right Jet Barrel"].Smoke.Enabled = false
Person.Character.Engine.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
SetAngle(NormalHand, 0)

end

end


function Release(mouse)
Hold = false
end
function Direct(En, Target)
local OriginCFrame = En:findFirstChild("BodyGyro").cframe
local Direction = (Target - En.Position).unit
local SpawnPosition = En.Position
local Position = SpawnPosition + (Direction * 1)
En:findFirstChild("BodyGyro").maxTorque = Vector3.new(9000, 9000, 9000)
En:findFirstChild("BodyGyro").cframe = CFrame.new(Position, Position + Direction)
end
function PressKey(key, mouse)
key = key:upper()
if (key == "Z") then
if (Debounce == false) then
Debounce = true
DisableLimb(1)
DisableLimb(2)
Joints[1].MaxVelocity = 1
SetAngle(1, 3.14)
Joints[2].MaxVelocity = 1
SetAngle(2, 3.14)
function Touch(Part)
if (Part.Parent ~= nil) then
Human = Part.Parent:findFirstChild("Humanoid")
if (Human ~= nil) then
--Human.Sit = true
Human.Parent.Torso.Velocity = Vector3.new(0, 300, 0)
end
end
end
Connection = Limbs[1].Touched:connect(Touch)
ConnectionB = Limbs[2].Touched:connect(Touch)
wait(0.5)
Joints[1].MaxVelocity = 0.1
Joints[2].MaxVelocity = 0.1
EnableLimb(1)
EnableLimb(2)
Connection:disconnect()
ConnectionB:disconnect()
Debounce = false
end
end
if (key == "N") then
X = game.Workspace:GetChildren()
for I, E in pairs(X) do
if (E.Name == "Bomb") then
Ex = Instance.new("Explosion")
Ex.Parent = game.Workspace
Ex.BlastRadius = 12
Ex.Position = E.Position
Ex.BlastPressure = 1000
E:remove()
end
end
end
if (key == "Y") then
Bomb = Instance.new("Part")
Bomb.Name = "Bomb"
Bomb.formFactor = "Plate"
Bomb.Size = Vector3.new(1, 0.4, 1)
Bomb.TopSurface = 0
Bomb.BottomSurface = 0
Bomb.BrickColor = BrickColor.new("Black")
Bomb.CFrame = CFrame.new(Person.Character.Suit.Watch2.Position)
Bomb.CanCollide = true
Bomb.Parent = game.Workspace
Smoke = Instance.new("Smoke")
Smoke.Parent = Bomb
local c = (PersonT.Color.r + PersonT.Color.g + PersonT.Color.b)/3
Smoke.Color = Color3.new(0, 0, 250)
Smoke.Size = 1
Smoke.Opacity = 0.7
Smoke.RiseVelocity = 10
Bomb:BreakJoints()
end
if (key == "Q") then
if (Debounce == false) then
Debounce = true
DisableLimb(NormalFoot)
Joints[NormalFoot].MaxVelocity = 1
SetAngle(NormalFoot, 0.7)
function Touch(Part)
if (Part.Parent ~= nil) then
Human = Part.Parent:findFirstChild("Humanoid")
if (Human ~= nil) then
Human.Sit = true
Position = Human.Parent.Torso.Position
Direction = PersonT.CFrame.lookVector
Position = Position + 10 * 3 * Direction
error = Position - PersonT.Position
Human.Parent.Torso.Velocity = 10 * error
Human.Parent.Torso.Velocity = Human.Parent.Torso.Velocity + Vector3.new(0, 100, 0)
end
end
end
Connection = Limbs[NormalFoot].Touched:connect(Touch)
wait(0.5)
Joints[NormalFoot].MaxVelocity = 0.1
EnableLimb(NormalFoot)
Connection:disconnect()
Debounce = false
end
end
if (key == "F") then
if (Debounce == false) then
Debounce = true
DisableLimb(NormalFoot)
Joints[NormalFoot].MaxVelocity = 1
SetAngle(NormalFoot, 0.7)
function Touch(Part)
if (Part.Parent ~= nil) then
Human = Part.Parent:findFirstChild("Humanoid")
if (Human ~= nil) then
Player = game.Players:GetPlayerFromCharacter(Human.Parent)
if (Player ~= nil) then
if (Player ~= Person) then
Human.Sit = true
Position = Human.Parent.Torso.Position
Direction = PersonT.CFrame.lookVector
Position = Position + 10 * 3 * Direction
error = Position - PersonT.Position
Human.Parent.Torso.Velocity = 10 * error
Human.Parent.Torso.Velocity = Human.Parent.Torso.Velocity + Vector3.new(0, 100, 0)
wait(0.4)
Player:remove()
end
end
end
end
end
Connection = Limbs[NormalFoot].Touched:connect(Touch)
wait(0.5)
Joints[NormalFoot].MaxVelocity = 0.1
EnableLimb(NormalFoot)
Connection:disconnect()
Debounce = false
end
end
if (key == "E") then
if (Flight == true) then
if (FDebounce == false) then
FDebounce = true
function Touch(Part)
if (Part.Parent ~= nil) then
Human = Part.Parent:findFirstChild("Humanoid")
if (Human ~= nil) then
Human.Sit = true
Position = Human.Parent.Torso.Position
Direction = Person.Character.Engine.CFrame.lookVector
Position = Position + 10 * 3 * Direction
error = Position - PersonT.Position
Human.Parent.Torso.Velocity = 10 * error
end
end
end
Connection = PersonT.Touched:connect(Touch)
wait(2)
Connection:disconnect()
FDebounce = false
end
end
if (Debounce == false) then
Debounce = true
DisableLimb(NormalHand)
Joints[NormalHand].MaxVelocity = 1
SetAngle(NormalHand, 1.57)
function Touch(Part)
if (Part.Parent ~= nil) then
Human = Part.Parent:findFirstChild("Humanoid")
if (Human ~= nil) then
Human.Sit = true
Position = Human.Parent.Torso.Position
Direction = PersonT.CFrame.lookVector
Position = Position + 10 * 3 * Direction
error = Position - PersonT.Position
Human.Parent.Torso.Velocity = 10 * error
end
end
end
Connection = Limbs[NormalHand].Touched:connect(Touch)
wait(0.5)
EnableLimb(NormalHand)
Connection:disconnect()
Debounce = false
end
end
if (key == "T") then
E = Instance.new("Explosion")
E.Parent = game.Workspace
E.BlastRadius = 12
E.Position = mouse.hit.p
E.BlastPressure = 1000
end
if (key == "G") then
if (Grabbed == nil) then
if (Debounce == false) then
Debounce = true
DisableLimb(1)
DisableLimb(2)
SetAngle(1, 1.57)
SetAngle(2, 1.57)
Connection1 = Limbs[1].Touched:connect(Grab)
Connection2 = Limbs[2].Touched:connect(Grab)
for E = 1, 30 do
if (Grabbed ~= nil) then
break
end
wait(0.1)
end
if (Grabbed == nil) then
EnableLimb(1)
EnableLimb(2)
Connection1:disconnect()
Connection2:disconnect()
Debounce = false
end
end
else
Person.Character.Torso.Grip:remove()
Position = Grabbed.Character.Torso.Position
Direction = PersonT.CFrame.lookVector
Position = Position + 4 * 3 * Direction
error = Position - PersonT.Position
Grabbed.Character.Torso.Velocity = 4 * error
end
end
if (key == "R") then
if (Flight == false) then
if (Debounce == false) then
Debounce = true
DisableLimb(1)
DisableLimb(2)
Flight = true
DisableLimb(3)
DisableLimb(4)
SetAngle(1, 0)
SetAngle(2, 0)
SetAngle(3, 0)
SetAngle(4, 0)
Engine = Instance.new("Part")
Engine.Parent = Person.Character
Engine.Size = PersonT.Size
Engine.Name = "Engine"
Engine.TopSurface = 0
Engine.BottomSurface = 0
Engine.formFactor = "Symmetric"
Engine.Transparency = 1
Engine:BreakJoints()
Weld = Instance.new("Weld")
Weld.Parent = Engine
Weld.Part0 = PersonT
Weld.Part1 = Engine
Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
BodyP = Instance.new("BodyPosition")
BodyP.Parent = Engine
BodyP.position = Engine.Position + Vector3.new(0, 10, 0)
BodyP.maxForce = Vector3.new(4e+050, 4e+050, 4e+050)
BodyG = Instance.new("BodyGyro")
BodyG.Parent = Engine
BodyV = Instance.new("BodyVelocity")
BodyV.Parent = Engine
BodyV.velocity = Vector3.new(0, 0, 0)
BodyV.maxForce = Vector3.new(0, 0, 0)
while true do
if (Flight == false) then
break
end
Direct(Engine, mouse.hit.p)
Person.Character.Humanoid.Sit = true
Person.Character.Head.CanCollide = false
Person.Character.Torso.CanCollide = false
wait(0.000000000000000000000000000000001)
end
EnableLimb(1)
EnableLimb(2)
EnableLimb(3)
EnableLimb(4)
Debounce = false
Person.Character.Engine:remove()
Person.Character.Humanoid.Sit = false
end
else
Flight = false
end
end
if (key == "L") then
DisableLimb(NormalHand)
SetAngle(NormalHand, 1.57)
Smoke = Instance.new("Smoke")
Smoke.Parent = Person.Character.Suit.Band
local c = (PersonT.Color.r + PersonT.Color.g + PersonT.Color.b)/3
Smoke.Color = Color3.new(0, 0, 250)
Smoke.Size = 15
Smoke.Opacity = 1
Smoke.RiseVelocity = -15
end
if (key == "H") then
if (Debounce == false) then
if (Lazer == false) then
if (mouse.Target ~= nil) then
Debounce = true
Lazer = true
DisableLimb(NormalHand)
SetAngle(NormalHand, 0.785)
BP = Instance.new("BodyPosition")
BP.maxForce = Vector3.new(math.huge, math.huge, math.huge)
BP.P = BP.P / 4
BG = Instance.new("BodyGyro")
BG.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
local Hit = mouse.Target
local _P = mouse.Hit.p
local Mag = (Hit.Position-_P).magnitude
local Pos = (Hit.Position-_P).unit * -Mag
local CF = Hit.CFrame.lookVector
while true do
if (Lazer == false) then
break
end
BP.Parent = PersonT
BP.position = ((((CFrame.new(Hit.Position + Pos)) + (-CF)) + (Hit.CFrame.lookVector)) + (mouse.Hit.lookVector * -16)).p + Vector3.new(0, 5.7, 0)
BG.Parent = PersonT
BG.cframe = CFrame.new((PersonT.CFrame + (mouse.Hit.lookVector * -8)).p, (Hit.Position + Pos))
if (Hit.Parent == nil) or (Hit.Parent.Parent == Person.Character) then
BP.Parent = nil
BG.Parent = nil
end
local P = Instance.new("Part")
P.Name = "Grapple Lazer"
P.formFactor = 0
P.Parent = Person.Character
P.BrickColor = BrickColor.new(1)
P.Anchored = true
P.Transparency = 0.05
P.Locked = true
P.Reflectance = 0.025
P.CanCollide = false
P.Size = Vector3.new(1, 1, 1)
local mesh = Instance.new("CylinderMesh")
local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0)

mesh.Scale = Vector3.new(0.1, (Place0.p - (Hit.Position + Pos)).magnitude, 0.1)
mesh.Parent = P
P.CFrame = CFrame.new((Place0.p + (Hit.Position + Pos))/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)
wait()
P:remove()
end
Debounce = false
EnableLimb(NormalHand)
BP.Parent = nil
BG.Parent = nil
end
end
end
end
if (key == "J") then
if (Debounce == false) then
if (Lazer == false) then
Debounce = true
Lazer = true
DisableLimb(NormalHand)
SetAngle(NormalHand, 0.785)
smokeBrick = Instance.new("Part")
smokeBrick.CanCollide = false
smokeBrick.Anchored = true
smokeBrick.Transparency = 1
smokeBrick.Locked = true
smokeBrick.archivable = false
smokeBrick.TopSurface = 0
smokeBrick.BottomSurface = 0
smoke = Instance.new("Smoke")
smoke.Size = smoke.Size * 4
while true do
if (Lazer == false) then
break
end
local Pos = mouse.Hit.p
smokeBrick.Parent = Person.Character
smokeBrick.CFrame = CFrame.new(Pos)
if (mouse.Target) and (mouse.Target ~= nil) then
smoke.Parent = smokeBrick
local c = (mouse.Target.Color.r + mouse.Target.Color.g + mouse.Target.Color.b)/3
smoke.Color = Color3.new(c, c, c)
end
local L = Instance.new("Part")
L.Parent = Person.Character
L.Name = "Kill Lazer"
L.BrickColor = BrickColor.new(21)
L.formFactor = 0
L.Size = Vector3.new(1, 1, 1)
L.Locked = true
L.Anchored = true
L.CanCollide = false
L.Transparency = 0.05
L.Reflectance = 0.1
local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0)
local Mesh = Instance.new("CylinderMesh")
Mesh.Parent = L
Mesh.Scale = Vector3.new(0.1, (Place0.p - Pos).magnitude, 0.1)
L.CFrame = CFrame.new((Place0.p + Pos)/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)
if (mouse.Target ~= nil) then
if (mouse.Target.Parent.Name:lower() == "") or ("" == "") then
if ("" ~= "") then
mouse.Target.Parent:BreakJoints()
else
mouse.Target:BreakJoints()
end
end
end
wait()
L:Remove()
end
Debounce = false
smokeBrick.Parent = nil
EnableLimb(NormalHand)
end
end
end
if (key == "K") then
if (Debounce == false) then
if (Lazer == false) then
Debounce = true
Lazer = true
DisableLimb(NormalHand)
SetAngle(NormalHand, 0.785)
BP = Instance.new("BodyPosition")
BP.maxForce = Vector3.new(math.huge, math.huge, math.huge)
BP.P = BP.P / 4
BG = Instance.new("BodyGyro")
BG.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
local targ = nil
local Mag = nil
local Pos = nil
while true do
if (Lazer == false) then
break
end
if (mouse.Target ~= nil) and (targ == nil) then
if (mouse.Target.Anchored == false) then
if ((mouse.Hit.p - Person.Character.Suit.Watch2.Position).magnitude <= 10000) then
targ = mouse.Target
BP.Parent = targ
BG.Parent = targ
Mag = (targ.Position - mouse.Hit.p).magnitude
Pos = (targ.Position - mouse.Hit.p).unit * -Mag
end
end
end
local pop = mouse.Hit.p
local G = Instance.new("Part")
G.Parent = Person.Character
G.Name = "Grab Lazer"
G.Anchored = true
G.Locked = true
G.CanCollide = false
G.formFactor = 0
G.Size = Vector3.new(1, 1, 1)
G.BrickColor = BrickColor.new("Royal blue")
G.Reflectance = 0.05
G.Transparency = 0.025
local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0)
local MeAsh = Instance.new("CylinderMesh")
MeAsh.Parent = G
if (targ == nil) or (targ.Anchored == true) then
MeAsh.Scale = Vector3.new(0.1, (Place0.p-pop).magnitude, 0.1)
G.CFrame = CFrame.new((Place0.p + pop)/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)
else
BP.Parent = targ
BP.position = (PersonT.CFrame + (mouse.Hit.lookVector * 8) + Pos).p + Vector3.new(0, 5.7, 0)
BG.Parent = targ
BG.cframe = CFrame.new(targ.Position, PersonT.Position)
if (targ.Parent == nil) or (targ.Parent.Parent == Person.Character) then
BP.Parent = nil
BG.Parent = nil
end
MeAsh.Scale = Vector3.new(0.1, (Place0.p - targ.Position).magnitude, 0.1)
G.CFrame = CFrame.new((Place0.p + (targ.Position + Pos))/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)
end
wait()
G:Remove()
end
Debounce = false
EnableLimb(NormalHand)
BP.Parent = nil
BG.Parent = nil
end
end
end

end
function LiftKey(key, mouse)
key = key:upper()
if (key == "L") then
if (Person.Character.Suit.Band:findFirstChild("Smoke") ~= nil) then
Person.Character.Suit.Band.Smoke:remove()
EnableLimb(NormalHand)
end
end
if (key == "H") then
if (Person.Character:findFirstChild("Grapple Lazer") ~= nil) then
Lazer = false
end
end
if (key == "J") then
if (Person.Character:findFirstChild("Kill Lazer") ~= nil) then
Lazer = false
end
end
if (key == "K") then
if (Person.Character:findFirstChild("Grab Lazer") ~= nil) then
Lazer = false
end
end
if (key == "X") then
if (Person.Character:findFirstChild(" Lazer") ~= nil) then
Lazer = false
end
end
end
function Select(mouse)
mouse.Button1Down:connect(function() Click(mouse) end)
mouse.Button1Up:connect(function() Release(mouse) end)
mouse.KeyDown:connect(function(key) PressKey(key, mouse) end)
mouse.KeyUp:connect(function(key) LiftKey(key, mouse) end)
end
function Deselect(mouse)
Hold = false
Lazer = false
Flight = false
end
Bin.Selected:connect(Select)
Bin.Deselected:connect(Deselect)
Post ReplyReport Abuse
bennyweny12 is not online. bennyweny12
Joined: 10 Apr 2010
Total Posts: 1
 
Re: admin commands
Posted: 13 May 2010 11:05 AM
its soooooooooooooooooooooooooooooo funnnnnnnnnnnn
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mikerizzi1 is not online. mikerizzi1
Joined: 04 Mar 2010
Total Posts: 1
 
Re: admin commands
Posted: 15 May 2010 08:48 PM
wow thanks dude
u must have had lots of time to be nice to do this ur cool
Post ReplyReport Abuse
sonicbros26 is not online. sonicbros26
Joined: 10 Mar 2010
Total Posts: 7
 
Re: admin commands
Posted: 15 May 2010 09:57 PM
how do u put admin commands in ur place??
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gregthegriffin is not online. gregthegriffin
Joined: 11 Aug 2008
Total Posts: 317
 
Re: admin commands
Posted: 15 May 2010 10:32 PM
hahaha i love these things they rock!
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gregthegriffin is not online. gregthegriffin
Joined: 11 Aug 2008
Total Posts: 317
 
Re: admin commands
Posted: 15 May 2010 10:33 PM
lol mikerizzi1... Lol he thinks that this guy wrote the script! Dont you just love the newbs of roblox? 1 post XD
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ROBLOX Forum  > Game Creation and Development  > Building Helpers  > admin commands