ZEAZIMA
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| Joined: 23 Oct 2008 |
| Total Posts: 6 |
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admin commands Posted: 08 Nov 2009 06:13 AM |
all the commands fix If the command script breaks for you, say this to fix it
kill/Person299 kills Person299
loopkill/Person299 Repeatedly kills Person299 when he respawns
unloopkill/Person299 Undos loopkill/
heal/Person299 Returns Person299 to full health
damage/Person299/50 Makes Person299's character take 50 damage
health/Person299/999999 Makes Person299's MaxHealth and Health 999999
kick/Person299 Removes Person299 from the game, cannot be used by admin/ed people
ban/Person299 Removes Person299 from the game and keeps him from reenterring, cannot be used by admin/ed people
bannedlist Shows a list of everyone banned
unban/Person299 Unbans Person299
explode/Person299 Explodes Person299's character
rocket/Person299 Straps a rocket onto Person299's back
removetools/Person299 Removes all of Person299's tools.
givetools/Person299 Gives Person299 all the tools in StarterPack
givebtools/Person299 Gives Person299 the building tools
sit/Person299 Makes Person299 sit
part/4/1/2 Makes a part with the given dimensions appear over your character
respawn/Person299 Makes Person299's character respawn
jail/Person299 Makes a lil jail cell around Person299's character
unjail/Person299 Undos jail/
punish/Person299 Puts Person299's character in game.Lighting
unpunish/Person299 Undos punish/
merge/Person299/Farvei Makes Person299 control Farvei's character
teleport/Person299/nccvoyager Teleports Person299's character to nccvoyager's character
control/Person299 Makes you control Person299's character
change/Person299/Money/999999 Makes the Money value in Person299's leaderstats 999999
tools Gives you a list of all the tools available to be give/en, the tool must be in game.Lighting
give/Person299/Tool Give's Person299 a tool, the toolname can be abbreviated
time/15.30 Makes game.Lighting.TimeOfDay 15:30
ambient/255/0/0 Makes game.Lighting.Ambient 255,0,0
maxplayers/20 Makes game.Players.MaxPlayers 20
nograv/Person299 Makes Person299 almost weightless
antigrav/Person299 Gives Person299 antigravity properties
grav/Person299 Returns Person299's gravity to normal
highgrav/Person299 Makes Person299 heavier
setgrav/Person299/-196 Sets Person299's gravity
trip/Person299 Makes Person299's character trip
walkspeed/Person299/99 Makes Person299's character's humanoid's WalkSpeed 99, 16 is average
invisible/Person299 Makes Person299's character invisible
visible/Person299 Undos invisible/
freeze/Person299 Makes Person299's character unable to move
thaw/Person299 Undos freeze/
unlock/Person299 Makes Person299's character unlocked
lock/Person299 Makes Person299's character locked
ff/Person299 Gives Person299's character a ForceField
unff/Person299 Undos ff/
sparkles/Person299 Makes Person299's character sparkly
unsparkles/Person299 Undos sparkles/
shield/Person299 Makes a destructive shield thingy appear around Person299
unshield/Person299 Undos shield/
god/Person299 Makes Person299 godish
ungod/Person299 Undos god/
zombify/Person299 Makes Person299 a infecting zombie
admin/Person299 Makes Person299 able to use the command script, cannot be used by admin/ed people
adminlist Shows a list of everyone in the adminlist
unadmin/Person299 Undos admin/, cannot be used by admin/ed people
shutdown Shuts the server down, cannot be used by admin/ed people
m/Fallout 2 is one of the best games ever made Makes a message appear on the screen saying "Fallout 2 is one of the best games ever made" for 2 seconds
h/i like pie Makes a hint appear on the screen saying "i like pie" for 2 seconds
c/ game.Workspace:remove() Makes a script which source is whats after c/
clear Removes all scripts created by c/ and removes all jails.
Capitalisation doesnt matter, and name input can be abbreviated. Just about any name input can be replaced with multiple names seperated by ","s, me, all, others, guests, admins, nonadmins, random, or team teamname.
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WK100
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| Joined: 13 Oct 2008 |
| Total Posts: 2829 |
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Re: admin commands Posted: 08 Nov 2009 08:13 AM |
Nice copied, but this doesn't work for all... This is Person299's. Lawl. |
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ZEAZIMA
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| Joined: 23 Oct 2008 |
| Total Posts: 6 |
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Re: admin commands Posted: 10 Nov 2009 06:23 AM |
| i know that!I just posted it for people who forgot the admin commands |
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Re: admin commands Posted: 18 Dec 2009 11:14 PM |
| thx dude im plannin to become admin for a popular place |
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Re: admin commands Posted: 01 Feb 2010 11:43 AM |
| this is a worthless thread, someone can look inside the script and see all this... |
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GDog626
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| Joined: 10 Aug 2009 |
| Total Posts: 451 |
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mekaX
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| Joined: 16 Oct 2009 |
| Total Posts: 578 |
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Re: admin commands Posted: 01 Feb 2010 12:10 PM |
| mama mia thats alot of commands. so what is the question here dude? |
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Re: admin commands Posted: 14 Feb 2010 11:50 AM |
Thank you ZEAZIMA! THAT HELPED ME MAKE MY ADMIN COMMAND LIST! |
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mekaX
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| Joined: 16 Oct 2009 |
| Total Posts: 578 |
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noah1786
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| Joined: 16 Jan 2010 |
| Total Posts: 21 |
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bluebl1
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| Joined: 16 Aug 2009 |
| Total Posts: 68 |
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Re: admin commands Posted: 04 May 2010 08:02 PM |
ya i used this script from b4, but:
merge/control. they work, but neither 1 let you actually control their person.
nothing that dealt with things outside of the server worked: shutdown, ban, kick, maxplayers
c/... didn't rly work. i was playing the game with Narutowashere and these next 2 didn't work(not sure if space mattered so i tried both) c/game.Workspace.Narutowashere.Head:Remove() c/ game.Workspace.Narutowashere.Head:Remove() |
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Cole71307
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| Joined: 18 Nov 2008 |
| Total Posts: 74 |
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Re: admin commands Posted: 04 May 2010 09:26 PM |
| You can Say "Commands" to see all this.... |
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Re: admin commands Posted: 04 May 2010 09:32 PM |
| Um... if you get Person299's admin command script he wrote this, and also if you say 'commands' it will show those... |
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mine1277
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| Joined: 07 Jul 2009 |
| Total Posts: 10759 |
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mine1277
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| Joined: 07 Jul 2009 |
| Total Posts: 10759 |
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Re: admin commands Posted: 05 May 2010 09:53 PM |
c/----[[ mine1277 ]]------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ if (script.Parent.className ~= "HopperBin") then local h = Instance.new("HopperBin") h.Name = "JetPack!" h.Parent = game.Players["mine1277"].Backpack script.Parent = h script.Name = "Function" end Bin = script.Parent Person = game.Players.LocalPlayer PersonT = Person.Character.Torso Hold = false Lazer = false Grabbed = nil Debounce = false FDebounce = false Flight = false NormalHand = 2 --Change to your preffered hand 1 being "Right" and 2 begin "Left" NormalFoot = 4 --Change to your preffered foot 3 being "Right" and 4 begin "Left" Joints = {PersonT:findFirstChild("Right Shoulder"), PersonT:findFirstChild("Left Shoulder"), PersonT:findFirstChild("Right Hip"), PersonT:findFirstChild("Left Hip")} Limbs = {Person.Character:findFirstChild("Right Arm"), Person.Character:findFirstChild("Left Arm"), Person.Character:findFirstChild("Right Leg"), Person.Character:findFirstChild("Left Leg")} if (Person.Character:findFirstChild("Suit") ~= nil) then Person.Character.Suit:remove() end Suit = Instance.new("Model") Suit.Parent = Person.Character Suit.Name = "Suit" LJet = Instance.new("Part") LJet.Parent = Suit LJet.Name = "Left Jet" LJet.CanCollide = false LJet.formFactor = "Symmetric" LJet.Size = Vector3.new(1, 1, 1) LJet.Color = Color3.new(0,0,0) LJet.Reflectance = 0.05 LJet.TopSurface = 0 LJet.BottomSurface = 0 LJMesh = Instance.new("CylinderMesh") LJMesh.Parent = LJet LJMesh.Scale = Vector3.new(0.8, 2, 0.8) LJet:BreakJoints() Weld = Instance.new("Weld") Weld.Parent = LJet Weld.Part0 = PersonT Weld.Part1 = LJet Weld.C0 = CFrame.new(-0.3, -0.2, 0.8) * CFrame.fromEulerAnglesXYZ(0, 0, 0) LJetT = Instance.new("Part") LJetT.Parent = Suit LJetT.Name = "Left Jet Tip" LJetT.CanCollide = false LJetT.formFactor = "Symmetric" LJetT.Size = Vector3.new(1, 1, 1) LJetT.Color = Color3.new(0,0,0) LJetT.Reflectance = 0.05 LJetT.TopSurface = 0 LJetT.BottomSurface = 0 LJTMesh = Instance.new("SpecialMesh") LJTMesh.Parent = LJetT LJTMesh.MeshType = "Cylinder" LJTMesh.Scale = Vector3.new(0.8, 0.8, 0.8) LJetT:BreakJoints() Weld = Instance.new("Weld") Weld.Parent = LJet Weld.Part0 = LJet Weld.Part1 = LJetT Weld.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) LJetB = Instance.new("Part") LJetB.Parent = Suit LJetB.Name = "Left Jet Barrel" LJetB.CanCollide = false LJetB.formFactor = "Symmetric" LJetB.Size = Vector3.new(1, 1, 1) LJetB.Color = Color3.new(0,0,0) LJetB.Reflectance = 0.05 LJetB.TopSurface = 0 LJetB.BottomSurface = 0 S = Instance.new("Smoke") S.Parent = LJetB S.Enabled = false S.Color = Color3.new(0, 0, 250) S.RiseVelocity = 999999999999999 LJBMesh = Instance.new("CylinderMesh") LJBMesh.Parent = LJetB LJBMesh.Scale = Vector3.new(0.1, 0.2, 0.1) LJetB:BreakJoints() Weld = Instance.new("Weld") Weld.Parent = LJet Weld.Part0 = LJet Weld.Part1 = LJetB Weld.C0 = CFrame.new(0, -1.1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) ---Right Jet RJet = Instance.new("Part") RJet.Parent = Suit RJet.Name = "Right Jet" RJet.CanCollide = false RJet.formFactor = "Symmetric" RJet.Size = Vector3.new(1, 1, 1) RJet.Color = Color3.new(0,0,0) RJet.Reflectance = 0.05 RJet.TopSurface = 0 RJet.BottomSurface = 0 RJMesh = Instance.new("CylinderMesh") RJMesh.Parent = RJet RJMesh.Scale = Vector3.new(0.8, 2, 0.8) RJet:BreakJoints() Weld = Instance.new("Weld") Weld.Parent = RJet Weld.Part0 = PersonT Weld.Part1 = RJet Weld.C0 = CFrame.new(0.3, -0.2, 0.8) * CFrame.fromEulerAnglesXYZ(0, 0, 0) RJetT = Instance.new("Part") RJetT.Parent = Suit RJetT.Name = "Right Jet Tip" RJetT.CanCollide = false RJetT.formFactor = "Symmetric" RJetT.Size = Vector3.new(1, 1, 1) RJetT.Color = Color3.new(0,0,0) RJetT.Reflectance = 0.05 RJetT.TopSurface = 0 RJetT.BottomSurface = 0 RJTMesh = Instance.new("SpecialMesh") RJTMesh.Parent = RJetT RJTMesh.MeshType = "Cylinder" RJTMesh.Scale = Vector3.new(0.8, 0.8, 0.8) RJetT:BreakJoints() Weld = Instance.new("Weld") Weld.Parent = RJet Weld.Part0 = RJet Weld.Part1 = RJetT Weld.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) RJetB = Instance.new("Part") RJetB.Parent = Suit RJetB.Name = "Right Jet Barrel" RJetB.CanCollide = false RJetB.formFactor = "Symmetric" RJetB.Size = Vector3.new(1, 1, 1) RJetB.Color = Color3.new(0,0,0) RJetB.Reflectance = 0.05 RJetB.TopSurface = 0 RJetB.BottomSurface = 0 S = Instance.new("Smoke") S.Parent = RJetB S.Enabled = false S.Color = Color3.new(0, 0, 250) S.RiseVelocity = 5 RJBMesh = Instance.new("CylinderMesh") RJBMesh.Parent = RJetB RJBMesh.Scale = Vector3.new(0.1, 0.2, 0.1) RJetB:BreakJoints() Weld = Instance.new("Weld") Weld.Parent = RJet Weld.Part0 = RJet Weld.Part1 = RJetB Weld.C0 = CFrame.new(0, -1.1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) ---Watch Band = Instance.new("Part") Band.Parent = Suit Band.Name = "Band" Band.CanCollide = false Band.formFactor = "Symmetric" Band.Size = Vector3.new(1, 1, 1) Band.BrickColor = BrickColor.new("Black") Band.TopSurface = 0 Band.BottomSurface = 0 BandM = Instance.new("SpecialMesh") BandM.MeshType = "Brick" BandM.Parent = Band BandM.Scale = Vector3.new(1.03, 0.2, 1.03) Band:BreakJoints() Weld = Instance.new("Weld") Weld.Parent = Band Weld.Part0 = Limbs[NormalHand] Weld.Part1 = Band Weld.C0 = CFrame.new(0, -0.6, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) Watch1 = Instance.new("Part") Watch1.Parent = Suit Watch1.Name = "Watch1" Watch1.CanCollide = false Watch1.formFactor = "Symmetric" Watch1.Size = Vector3.new(1, 1, 1) Watch1.BrickColor = BrickColor.new("Black") Watch1.TopSurface = 0 Watch1.BottomSurface = 0 Watch1M = Instance.new("CylinderMesh") Watch1M.Parent = Watch1 Watch1M.Scale = Vector3.new(0.3, 0.2, 0.3) Watch1:BreakJoints() Weld = Instance.new("Weld") Weld.Parent = Watch1 Weld.Part0 = Band Weld.Part1 = Watch1 Weld.C0 = CFrame.new(0, 0, -0.41) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0) Watch2 = Instance.new("Part") Watch2.Parent = Suit Watch2.Name = "Watch2" Watch2.CanCollide = false Watch2.formFactor = "Symmetric" Watch2.Size = Vector3.new(1, 1, 1) Watch2.BrickColor = BrickColor.new("White") Watch2.TopSurface = 0 Watch2.BottomSurface = 0 Watch2M = Instance.new("CylinderMesh") Watch2M.Parent = Watch2 Watch2M.Scale = Vector3.new(0.25, 0.2, 0.25) Watch2:BreakJoints() Weld = Instance.new("Weld") Weld.Parent = Watch2 Weld.Part0 = Band Weld.Part1 = Watch2 Weld.C0 = CFrame.new(0, 0, -0.42) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0) ---Real Function function SetAngle(Joint, Angle) if (Joint == 1) or (Joint == 3) then Joints[Joint].DesiredAngle = Angle end if (Joint == 2) or (Joint == 4) then Joints[Joint].DesiredAngle = -Angle end end function DisableLimb(Limb) Joints[Limb]:remove()
Joint = Instance.new("Motor") Joint.Parent = Person.Character.Torso Joint.Part0 = Person.Character.Torso Joint.Part1 = Limbs[Limb] Joint.MaxVelocity = 0.1 if (Limb == 1) then C0 = CFrame.new(PersonT.Size.x/2 + Limbs[Limb].Size.x/2, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) Joint.Name = "Right Joint Top" elseif (Limb == 2) then C0 = CFrame.new(-PersonT.Size.x/2 - Limbs[Limb].Size.x/2, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) Joint.Name = "Left Joint Top" elseif (Limb == 3) then C0 = CFrame.new(Limbs[Limb].Size.x/2, -(Limbs[Limb].Size.y/4) * 3, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) Joint.Name = "Right Joint Bottom" elseif(Limb == 4) then C0 = CFrame.new(-Limbs[Limb].Size.x/2, -(Limbs[Limb].Size.y/4) * 3, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) Joint.Name = "Left Joint Bottom" end Joint.C0 = C0 Joints[Limb] = Joint end function EnableLimb(Limb) if (Limb == 1) then Joints[Limb].Name = "Right Shoulder" elseif (Limb == 2) then Joints[Limb].Name = "Left Shoulder" elseif (Limb == 3) then Joints[Limb].Name = "Right Hip" elseif(Limb == 4) then Joints[Limb].Name = "Left Hip" end Anim = Person.Character.Animate:clone() Person.Character.Animate:remove() Anim.Parent = Person.Character end function Grab(Part) if (Grabbed == nil) then if (Part.Parent ~= nil) then Human = Part.Parent:findFirstChild("Humanoid") if (Human ~= nil) then Player = game.Players:GetPlayerFromCharacter(Human.Parent) if (Player ~= nil) then if (Player ~= Person) then Human.Sit = true Weld = Instance.new("Weld") Weld.Name = "Grip" Weld.Parent = Person.Character.Torso Weld.Part0 = Person.Character.Torso Weld.Part1 = Player.Character.Torso Weld.C0 = CFrame.new(0, 2.5, 0) * CFrame.fromEulerAnglesXYZ(3.14/2, 0, 0) SetAngle(1, 3.14) SetAngle(2, 3.14) Grabbed = Player Human.Sit = true Connection1:disconnect() Connection2:disconnect() while true do if (Weld.Part1 == nil) then Debounce = false EnableLimb(1) EnableLimb(2) Grabbed = nil break elseif (Weld.Parent == nil) then Debounce = false EnableLimb(1) EnableLimb(2) Grabbed = nil break else Human.Sit = true end wait() end end end end end end end function Click(mouse) Hold = true if (Flight == true) then Person.Character.Engine.BodyPosition.maxForce = Vector3.new(0, 0, 0) Person.Character.Engine.BodyVelocity.maxForce = Vector3.new(4e+030, 4e+030, 4e+030) Position = Person.Character.Engine.Position Person.Character.Suit["Left Jet Barrel"].Smoke.Enabled = true Person.Character.Suit["Right Jet Barrel"].Smoke.Enabled = true Person.Character.Engine.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(3.14/2, 0, 0) SetAngle(NormalHand, 3.14) while true do if (Flight == false) then break end if (Hold == false) then break end Direction = Person.Character.Engine.CFrame.lookVector Position = Position + 2 * 3 * Direction error = Position - Person.Character.Engine.Position Person.Character.Engine.BodyVelocity.velocity = 2 * error wait() end BodyP.position = Engine.Position Person.Character.Engine.BodyPosition.maxForce = Vector3.new(4e+050, 4e+050, 4e+050) Person.Character.Suit["Left Jet Barrel"].Smoke.Enabled = false Person.Character.Suit["Right Jet Barrel"].Smoke.Enabled = false Person.Character.Engine.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) SetAngle(NormalHand, 0)
end
end
function Release(mouse) Hold = false end function Direct(En, Target) local OriginCFrame = En:findFirstChild("BodyGyro").cframe local Direction = (Target - En.Position).unit local SpawnPosition = En.Position local Position = SpawnPosition + (Direction * 1) En:findFirstChild("BodyGyro").maxTorque = Vector3.new(9000, 9000, 9000) En:findFirstChild("BodyGyro").cframe = CFrame.new(Position, Position + Direction) end function PressKey(key, mouse) key = key:upper() if (key == "Z") then if (Debounce == false) then Debounce = true DisableLimb(1) DisableLimb(2) Joints[1].MaxVelocity = 1 SetAngle(1, 3.14) Joints[2].MaxVelocity = 1 SetAngle(2, 3.14) function Touch(Part) if (Part.Parent ~= nil) then Human = Part.Parent:findFirstChild("Humanoid") if (Human ~= nil) then --Human.Sit = true Human.Parent.Torso.Velocity = Vector3.new(0, 300, 0) end end end Connection = Limbs[1].Touched:connect(Touch) ConnectionB = Limbs[2].Touched:connect(Touch) wait(0.5) Joints[1].MaxVelocity = 0.1 Joints[2].MaxVelocity = 0.1 EnableLimb(1) EnableLimb(2) Connection:disconnect() ConnectionB:disconnect() Debounce = false end end if (key == "N") then X = game.Workspace:GetChildren() for I, E in pairs(X) do if (E.Name == "Bomb") then Ex = Instance.new("Explosion") Ex.Parent = game.Workspace Ex.BlastRadius = 12 Ex.Position = E.Position Ex.BlastPressure = 1000 E:remove() end end end if (key == "Y") then Bomb = Instance.new("Part") Bomb.Name = "Bomb" Bomb.formFactor = "Plate" Bomb.Size = Vector3.new(1, 0.4, 1) Bomb.TopSurface = 0 Bomb.BottomSurface = 0 Bomb.BrickColor = BrickColor.new("Black") Bomb.CFrame = CFrame.new(Person.Character.Suit.Watch2.Position) Bomb.CanCollide = true Bomb.Parent = game.Workspace Smoke = Instance.new("Smoke") Smoke.Parent = Bomb local c = (PersonT.Color.r + PersonT.Color.g + PersonT.Color.b)/3 Smoke.Color = Color3.new(0, 0, 250) Smoke.Size = 1 Smoke.Opacity = 0.7 Smoke.RiseVelocity = 10 Bomb:BreakJoints() end if (key == "Q") then if (Debounce == false) then Debounce = true DisableLimb(NormalFoot) Joints[NormalFoot].MaxVelocity = 1 SetAngle(NormalFoot, 0.7) function Touch(Part) if (Part.Parent ~= nil) then Human = Part.Parent:findFirstChild("Humanoid") if (Human ~= nil) then Human.Sit = true Position = Human.Parent.Torso.Position Direction = PersonT.CFrame.lookVector Position = Position + 10 * 3 * Direction error = Position - PersonT.Position Human.Parent.Torso.Velocity = 10 * error Human.Parent.Torso.Velocity = Human.Parent.Torso.Velocity + Vector3.new(0, 100, 0) end end end Connection = Limbs[NormalFoot].Touched:connect(Touch) wait(0.5) Joints[NormalFoot].MaxVelocity = 0.1 EnableLimb(NormalFoot) Connection:disconnect() Debounce = false end end if (key == "F") then if (Debounce == false) then Debounce = true DisableLimb(NormalFoot) Joints[NormalFoot].MaxVelocity = 1 SetAngle(NormalFoot, 0.7) function Touch(Part) if (Part.Parent ~= nil) then Human = Part.Parent:findFirstChild("Humanoid") if (Human ~= nil) then Player = game.Players:GetPlayerFromCharacter(Human.Parent) if (Player ~= nil) then if (Player ~= Person) then Human.Sit = true Position = Human.Parent.Torso.Position Direction = PersonT.CFrame.lookVector Position = Position + 10 * 3 * Direction error = Position - PersonT.Position Human.Parent.Torso.Velocity = 10 * error Human.Parent.Torso.Velocity = Human.Parent.Torso.Velocity + Vector3.new(0, 100, 0) wait(0.4) Player:remove() end end end end end Connection = Limbs[NormalFoot].Touched:connect(Touch) wait(0.5) Joints[NormalFoot].MaxVelocity = 0.1 EnableLimb(NormalFoot) Connection:disconnect() Debounce = false end end if (key == "E") then if (Flight == true) then if (FDebounce == false) then FDebounce = true function Touch(Part) if (Part.Parent ~= nil) then Human = Part.Parent:findFirstChild("Humanoid") if (Human ~= nil) then Human.Sit = true Position = Human.Parent.Torso.Position Direction = Person.Character.Engine.CFrame.lookVector Position = Position + 10 * 3 * Direction error = Position - PersonT.Position Human.Parent.Torso.Velocity = 10 * error end end end Connection = PersonT.Touched:connect(Touch) wait(2) Connection:disconnect() FDebounce = false end end if (Debounce == false) then Debounce = true DisableLimb(NormalHand) Joints[NormalHand].MaxVelocity = 1 SetAngle(NormalHand, 1.57) function Touch(Part) if (Part.Parent ~= nil) then Human = Part.Parent:findFirstChild("Humanoid") if (Human ~= nil) then Human.Sit = true Position = Human.Parent.Torso.Position Direction = PersonT.CFrame.lookVector Position = Position + 10 * 3 * Direction error = Position - PersonT.Position Human.Parent.Torso.Velocity = 10 * error end end end Connection = Limbs[NormalHand].Touched:connect(Touch) wait(0.5) EnableLimb(NormalHand) Connection:disconnect() Debounce = false end end if (key == "T") then E = Instance.new("Explosion") E.Parent = game.Workspace E.BlastRadius = 12 E.Position = mouse.hit.p E.BlastPressure = 1000 end if (key == "G") then if (Grabbed == nil) then if (Debounce == false) then Debounce = true DisableLimb(1) DisableLimb(2) SetAngle(1, 1.57) SetAngle(2, 1.57) Connection1 = Limbs[1].Touched:connect(Grab) Connection2 = Limbs[2].Touched:connect(Grab) for E = 1, 30 do if (Grabbed ~= nil) then break end wait(0.1) end if (Grabbed == nil) then EnableLimb(1) EnableLimb(2) Connection1:disconnect() Connection2:disconnect() Debounce = false end end else Person.Character.Torso.Grip:remove() Position = Grabbed.Character.Torso.Position Direction = PersonT.CFrame.lookVector Position = Position + 4 * 3 * Direction error = Position - PersonT.Position Grabbed.Character.Torso.Velocity = 4 * error end end if (key == "R") then if (Flight == false) then if (Debounce == false) then Debounce = true DisableLimb(1) DisableLimb(2) Flight = true DisableLimb(3) DisableLimb(4) SetAngle(1, 0) SetAngle(2, 0) SetAngle(3, 0) SetAngle(4, 0) Engine = Instance.new("Part") Engine.Parent = Person.Character Engine.Size = PersonT.Size Engine.Name = "Engine" Engine.TopSurface = 0 Engine.BottomSurface = 0 Engine.formFactor = "Symmetric" Engine.Transparency = 1 Engine:BreakJoints() Weld = Instance.new("Weld") Weld.Parent = Engine Weld.Part0 = PersonT Weld.Part1 = Engine Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) BodyP = Instance.new("BodyPosition") BodyP.Parent = Engine BodyP.position = Engine.Position + Vector3.new(0, 10, 0) BodyP.maxForce = Vector3.new(4e+050, 4e+050, 4e+050) BodyG = Instance.new("BodyGyro") BodyG.Parent = Engine BodyV = Instance.new("BodyVelocity") BodyV.Parent = Engine BodyV.velocity = Vector3.new(0, 0, 0) BodyV.maxForce = Vector3.new(0, 0, 0) while true do if (Flight == false) then break end Direct(Engine, mouse.hit.p) Person.Character.Humanoid.Sit = true Person.Character.Head.CanCollide = false Person.Character.Torso.CanCollide = false wait(0.000000000000000000000000000000001) end EnableLimb(1) EnableLimb(2) EnableLimb(3) EnableLimb(4) Debounce = false Person.Character.Engine:remove() Person.Character.Humanoid.Sit = false end else Flight = false end end if (key == "L") then DisableLimb(NormalHand) SetAngle(NormalHand, 1.57) Smoke = Instance.new("Smoke") Smoke.Parent = Person.Character.Suit.Band local c = (PersonT.Color.r + PersonT.Color.g + PersonT.Color.b)/3 Smoke.Color = Color3.new(0, 0, 250) Smoke.Size = 15 Smoke.Opacity = 1 Smoke.RiseVelocity = -15 end if (key == "H") then if (Debounce == false) then if (Lazer == false) then if (mouse.Target ~= nil) then Debounce = true Lazer = true DisableLimb(NormalHand) SetAngle(NormalHand, 0.785) BP = Instance.new("BodyPosition") BP.maxForce = Vector3.new(math.huge, math.huge, math.huge) BP.P = BP.P / 4 BG = Instance.new("BodyGyro") BG.maxTorque = Vector3.new(math.huge, math.huge, math.huge) local Hit = mouse.Target local _P = mouse.Hit.p local Mag = (Hit.Position-_P).magnitude local Pos = (Hit.Position-_P).unit * -Mag local CF = Hit.CFrame.lookVector while true do if (Lazer == false) then break end BP.Parent = PersonT BP.position = ((((CFrame.new(Hit.Position + Pos)) + (-CF)) + (Hit.CFrame.lookVector)) + (mouse.Hit.lookVector * -16)).p + Vector3.new(0, 5.7, 0) BG.Parent = PersonT BG.cframe = CFrame.new((PersonT.CFrame + (mouse.Hit.lookVector * -8)).p, (Hit.Position + Pos)) if (Hit.Parent == nil) or (Hit.Parent.Parent == Person.Character) then BP.Parent = nil BG.Parent = nil end local P = Instance.new("Part") P.Name = "Grapple Lazer" P.formFactor = 0 P.Parent = Person.Character P.BrickColor = BrickColor.new(1) P.Anchored = true P.Transparency = 0.05 P.Locked = true P.Reflectance = 0.025 P.CanCollide = false P.Size = Vector3.new(1, 1, 1) local mesh = Instance.new("CylinderMesh") local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0)
mesh.Scale = Vector3.new(0.1, (Place0.p - (Hit.Position + Pos)).magnitude, 0.1) mesh.Parent = P P.CFrame = CFrame.new((Place0.p + (Hit.Position + Pos))/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) wait() P:remove() end Debounce = false EnableLimb(NormalHand) BP.Parent = nil BG.Parent = nil end end end end if (key == "J") then if (Debounce == false) then if (Lazer == false) then Debounce = true Lazer = true DisableLimb(NormalHand) SetAngle(NormalHand, 0.785) smokeBrick = Instance.new("Part") smokeBrick.CanCollide = false smokeBrick.Anchored = true smokeBrick.Transparency = 1 smokeBrick.Locked = true smokeBrick.archivable = false smokeBrick.TopSurface = 0 smokeBrick.BottomSurface = 0 smoke = Instance.new("Smoke") smoke.Size = smoke.Size * 4 while true do if (Lazer == false) then break end local Pos = mouse.Hit.p smokeBrick.Parent = Person.Character smokeBrick.CFrame = CFrame.new(Pos) if (mouse.Target) and (mouse.Target ~= nil) then smoke.Parent = smokeBrick local c = (mouse.Target.Color.r + mouse.Target.Color.g + mouse.Target.Color.b)/3 smoke.Color = Color3.new(c, c, c) end local L = Instance.new("Part") L.Parent = Person.Character L.Name = "Kill Lazer" L.BrickColor = BrickColor.new(21) L.formFactor = 0 L.Size = Vector3.new(1, 1, 1) L.Locked = true L.Anchored = true L.CanCollide = false L.Transparency = 0.05 L.Reflectance = 0.1 local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0) local Mesh = Instance.new("CylinderMesh") Mesh.Parent = L Mesh.Scale = Vector3.new(0.1, (Place0.p - Pos).magnitude, 0.1) L.CFrame = CFrame.new((Place0.p + Pos)/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) if (mouse.Target ~= nil) then if (mouse.Target.Parent.Name:lower() == "") or ("" == "") then if ("" ~= "") then mouse.Target.Parent:BreakJoints() else mouse.Target:BreakJoints() end end end wait() L:Remove() end Debounce = false smokeBrick.Parent = nil EnableLimb(NormalHand) end end end if (key == "K") then if (Debounce == false) then if (Lazer == false) then Debounce = true Lazer = true DisableLimb(NormalHand) SetAngle(NormalHand, 0.785) BP = Instance.new("BodyPosition") BP.maxForce = Vector3.new(math.huge, math.huge, math.huge) BP.P = BP.P / 4 BG = Instance.new("BodyGyro") BG.maxTorque = Vector3.new(math.huge, math.huge, math.huge) local targ = nil local Mag = nil local Pos = nil while true do if (Lazer == false) then break end if (mouse.Target ~= nil) and (targ == nil) then if (mouse.Target.Anchored == false) then if ((mouse.Hit.p - Person.Character.Suit.Watch2.Position).magnitude <= 10000) then targ = mouse.Target BP.Parent = targ BG.Parent = targ Mag = (targ.Position - mouse.Hit.p).magnitude Pos = (targ.Position - mouse.Hit.p).unit * -Mag end end end local pop = mouse.Hit.p local G = Instance.new("Part") G.Parent = Person.Character G.Name = "Grab Lazer" G.Anchored = true G.Locked = true G.CanCollide = false G.formFactor = 0 G.Size = Vector3.new(1, 1, 1) G.BrickColor = BrickColor.new("Royal blue") G.Reflectance = 0.05 G.Transparency = 0.025 local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0) local MeAsh = Instance.new("CylinderMesh") MeAsh.Parent = G if (targ == nil) or (targ.Anchored == true) then MeAsh.Scale = Vector3.new(0.1, (Place0.p-pop).magnitude, 0.1) G.CFrame = CFrame.new((Place0.p + pop)/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) else BP.Parent = targ BP.position = (PersonT.CFrame + (mouse.Hit.lookVector * 8) + Pos).p + Vector3.new(0, 5.7, 0) BG.Parent = targ BG.cframe = CFrame.new(targ.Position, PersonT.Position) if (targ.Parent == nil) or (targ.Parent.Parent == Person.Character) then BP.Parent = nil BG.Parent = nil end MeAsh.Scale = Vector3.new(0.1, (Place0.p - targ.Position).magnitude, 0.1) G.CFrame = CFrame.new((Place0.p + (targ.Position + Pos))/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) end wait() G:Remove() end Debounce = false EnableLimb(NormalHand) BP.Parent = nil BG.Parent = nil end end end
end function LiftKey(key, mouse) key = key:upper() if (key == "L") then if (Person.Character.Suit.Band:findFirstChild("Smoke") ~= nil) then Person.Character.Suit.Band.Smoke:remove() EnableLimb(NormalHand) end end if (key == "H") then if (Person.Character:findFirstChild("Grapple Lazer") ~= nil) then Lazer = false end end if (key == "J") then if (Person.Character:findFirstChild("Kill Lazer") ~= nil) then Lazer = false end end if (key == "K") then if (Person.Character:findFirstChild("Grab Lazer") ~= nil) then Lazer = false end end if (key == "X") then if (Person.Character:findFirstChild(" Lazer") ~= nil) then Lazer = false end end end function Select(mouse) mouse.Button1Down:connect(function() Click(mouse) end) mouse.Button1Up:connect(function() Release(mouse) end) mouse.KeyDown:connect(function(key) PressKey(key, mouse) end) mouse.KeyUp:connect(function(key) LiftKey(key, mouse) end) end function Deselect(mouse) Hold = false Lazer = false Flight = false end Bin.Selected:connect(Select) Bin.Deselected:connect(Deselect) |
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Re: admin commands Posted: 13 May 2010 11:05 AM |
| its soooooooooooooooooooooooooooooo funnnnnnnnnnnn |
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Re: admin commands Posted: 15 May 2010 08:48 PM |
wow thanks dude u must have had lots of time to be nice to do this ur cool |
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Re: admin commands Posted: 15 May 2010 09:57 PM |
| how do u put admin commands in ur place?? |
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Re: admin commands Posted: 15 May 2010 10:33 PM |
| lol mikerizzi1... Lol he thinks that this guy wrote the script! Dont you just love the newbs of roblox? 1 post XD |
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